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Showing posts with label labels. Show all posts
Showing posts with label labels. Show all posts

Sep 12, 2012

Insomniac Games joins EA, is finished making single-player-only games

insomniac fuse

Like its publishing partner for multiplayer shooter Fuse, Insomniac Games is done with single-player-only games.

Earlier this month, EA Labels president Frank Gibeau proudly touted that he was finished greenlighting development on games that are only for solo players. The Insomniac-developed, EA-published Fuse, formerly OverStrike, certainly fits the bill. Like so many shooters these days, Fuse is playable solo but it’s built with four players in mind. Resistance 2 and Ratchet & Clank: All 4 One are Insomniac’s experiments in co-operative play that gave birth to Fuse, but the studio has a rich heritage in single-player games. Is it giving up the single player ghost?

Just like Electronic Arts, Insomniac is done developing single-player-only games.

Speaking with Gamespot, Insomniac CEO Ted Price said that the nature of the modern game industry means that the era of games like the original Ratchet & Clank is over. “I can’t imagine that any game we’d do from here on out will be single-player-only,” said Price, “The [industry] has changed. As gamers, we have always been social, but thanks to the way technology has evolved, it’s much easier for us to play together. And it’s much easier for developers to create experiences where you can play together. So we want to encourage that with all of our games because ultimately, in my opinion, it’s often more fun to play with a friend.”

To reiterate, solo campaigns aren’t disappearing from EA or Insomniac’s games. After Gibeau’s words circled the web last week, the executive was quick to say that EA would still make single-player content. “You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc,” Gibeau told Kotaku, “I’m not saying deathmatch must come to Mirror’s Edge.”

Price mirrored the sentiment. “We understand that a large portion of players are interested in that single-player experience. A lot of us gamers are interested in both. I love single-player games but I also love multiplayer games, and I think Fuse offers you the opportunity to do both without having to skimp on either side.”

Skimping on either side is definitely the concern when it comes to incorporating online and social elements into every game. EA’s SSX for example would have benefitted from a greater focus on how the game played by a single person rather than incorporating intrusive annoying social features and micro-transaction-based gear acquisitions. Insomniac games have often benefitted from that sort of focus. Ratchet & Clank: A Crack in Time is a crafted single-player-only game and it happens to be the finest thing the studio has ever made.


Source : digitaltrends[dot]com

Sep 5, 2012

EA: No more single player-only games on PlayStation 4, Xbox 720

EA xbox 720

EA talks up its future as a purveyor of free-to-play games played across all platforms. The casualty of this strategy? Single player games.

EA Labels president Frank Gibeau has been particularly vocal about the future of EA lately. The executive is adamant that the company’s new focus doesn’t mean EA will abandon the game console market in favor of mobile and PC. It’s all the same ecosystem after all.

“For all the investments we’ve made in mobile and social, we never abandoned consoles,” says Gibeau in a brochure distributed at the Cloud Gaming USA Conference and Exhibition, “We are working closely with the console manufacturers and we are VERY excited about the Gen4 consoles that will be launched in the months and years ahead.”

“Gen4” consoles are Microsoft’s Xbox 720 and Sony’s PlayStation 4 respectively, and possibly machines from other competitors as well, like Boxer8’s Ouya and Valve’s rumored Steam Box.

Fans of Electronic Arts single player games of the past five years don’t have much to look forward to on those platforms though. If anyone is waiting for the return of creative visions like the original Dead Space, DICE’s Mirror’s Edge, or classic BioWare efforts like Mass Effect 2 and Dragon Age: Origins, Gibeau’s got bad news: EA is done with single player-focused games.

“I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.”

That’s not to say that EA’s games will be devoid of single-player campaigns, only that they will all be augmented with multiplayer and social modes. Mass Effect 3 is a perfect example. The game can be played and enjoyed alone, but to get the complete story experience you have to buy additional DLC as well as play online with others.

In the wake of E3 2012, Electronic Arts’ executives have been preaching a new gospel. You’ve heard the goods news! The future is a place where we all play together, on every device simultaneously, and pay what we want for the privilege, forever and ever amen. EA’s future is free-to-play. It’s cross-platform play. It’s day one DLC for triple-A releases like Mass Effect. Is the pattern emerging for you? Do you see EA’s path forward?

Comedic drama aside, yes, Electronic Arts is aggressively redefining its entire business to accommodate for the new gaming market, a place where people expect to be able to play a game of Sim City on their mobile phone, then continue it on PC, and even on their living room console and each base level version of it is free. Grand! Shareholders should have faith in the new model.

EA is sacrificing a vital element of its business, though, in its mad dash to make every game appeal to every potential customer. Single player games still thrive when done right. Look at Bethesda’s Fallout and Elder Scrolls series, Mr. Gibeau. Something to keep in mind as you force studios like BioWare that specialize in single player games to change.


Source : digitaltrends[dot]com