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Showing posts with label infinite. Show all posts
Showing posts with label infinite. Show all posts

Nov 1, 2012

Apple increased R&D spending by more than a third in 2012

Despite grumblings from critics who feel as if Apple has lost its edge, everything seems to be getting better at 1 Infinite Loop with sales, profits and staff increasing this year - And more than a billion dollars being added to the company's R&D budget.

To some, the recent announcement of the new, smaller generation of iPads and lack of long-expected, much-delayed iTV announcement is a sign that Apple has stopped innovating when it comes to consumer electronic devices, and started consolidating and revisiting old successes. Can’t they come up with something new? the doubters wonder and, it turns out, they’re not entirely alone: Apple seems to be thinking the same thing, and has responded appropriately: By adding more than $1 billion to its research and development budget in 2012 alone.

That figure comes from the company’s annual Form 10-K, a financial report that the company has to provide for investors according to Securities and Exchange Commission rules; the 2012 Form 10-K reveals that Apple’s R&D spending rose to $3.4 billion this year, up from $2.4 billion in 2011. This rise comes, in part, due to increased competition in the key computer and mobile hardware spaces, as the report explains. “The Company expects competition in these markets to intensify significantly as competitors attempt to imitate some of the features of the Company’s products and applications within their own products or, alternatively, collaborate with each other to offer solutions that are more competitive than those they currently offer,” the report notes, going on to add that “these markets are characterized by aggressive pricing practices, frequent product introductions, evolving design approaches and technologies, rapid adoption of technological and product advancements by competitors, and price sensitivity on the part of consumers and businesses.” In that kind of environment, it’s no wonder that the company wants to stay ahead of the crowd as much as possible.

It doesn’t help that Apple keeps getting involved in patent infringement lawsuits, something that the report admits are “often expensive, time-consuming [and] disruptive to the Company’s operations, and distracting to management” (Maybe Apple should start paying its R&D staff even more to decrease the likelihood of any future such lawsuits). And, yet, even with increased competition and increased likelihood of legal action, Apple had a pretty great year, if you go by what’s in the report: The company has roughly $121 billion worth of cash in its coffers, up from $81 billion at the same time last year (which was itself up from 2010′s $51 billion), thanks in large part to sales being up 45 percent on the last year, from $108 billion in 2011 to an impressive $156 billion this year.

Also up: Profits, which rose 61 percent from 2011 levels to $41.7 billion, and gross margins, which rose from 40.5 percent in 2011 to 43.9 percent. Even its number of employees rose, with the company adding almost 13,000 staff worldwide. All in all, Apple’s apparently had a pretty great 2012 – No wonder that it can afford to spend more looking for the Next Big Thing… even if it seems to be taking its time in actually finding it.

(Via.)


Source : digitaltrends[dot]com

Sep 21, 2012

Grand Theft Auto V and BioShock Infinite delays responsible for Take-Two losses

grand theft auto v release date

Grand Theft Auto 5 and BioShock Infinite are going to give Take-Two a lucrative 2013, but it's hurting in 2012 as a result of their delays.

The future is bright for Take-Two Interactive. Borderlands 2 had a strong first week, with critics raving and financial analysts predicting it will be the fourth best-selling game of the year, trailing only Call of Duty: Black Ops 2, Assassin’s Creed 3, and Halo 4. XCOM: Enemy Unknown‘s got good buzz and NBA 2K13 will enjoy the series’ perennially great sales. Next year? BioShock Infinite, Grand Theft Auto V. Those two games though, the shining stars of 2K Games’ 2013, were supposed to come out in 2012. They’re the root of Take-Two’s low revenue expectation woes.

As reported by GamesIndustry International, Take-Two CEO Strauss Zelnick explained during a meeting this week why the company saw a $107.7 million loss in the last fiscal year. “This was primarily due to our decision to postpone the release of several titles in order to allow for additional development time,” said Zelnick, “Although our commitment to quality may occasionally affect near-term results, we believe it’s the right approach for maximizing revenue and profits over the long-term.”

BioShock Infinite, by all accounts, needed the extra gestation time to be the success that Take-Two wants it to be with gamers. Irrational Games announced ahead of E3 2012 that it would push BioShock Infinite into 2013 and that it wouldn’t show the game to the press until it was close to finished. In August, though, numerous key staff members working on Infinite left Irrational amid reports that the game was in deep trouble. Cut multiplayer modes and broken play systems were just a couple of the alleged problems facing the game.

Grand Theft Auto V meanwhile didn’t come out in 2012 because Rockstar Games is, as the studio is wont to do, taking its time making the game perfect. “Grand Theft Auto V is in full development and making substantial progress,” said Zelnick in the meeting. There were rumors that GTAV might see a surprise release in October, but the game’s now a lock for the beginning of the next fiscal year.

A year that will prove markedly better than 2012. Take-Two saw sales during the April to June quarter drop to $226 million from $334 million during the same period in 2011. Max Payne 3 simply didn’t hit in the way that past spring Rockstar releases like Red Dead Redemption and LA Noire did. Grand Theft Auto V shouldn’t have the same problem, and BioShock Infinite should help Take-Two close the fiscal year in March strong.


Source : digitaltrends[dot]com