Pages

Showing posts with label question. Show all posts
Showing posts with label question. Show all posts

Nov 8, 2012

Chinese firm steps in with A123 Systems loan

A loan from the Chinese firm Wanziang Group to A123 Systems has put the fate of electric car maker Fisker in question.

Electric vehicle battery maker A123 Systems filed for bankruptcy recently, and now a fight over the company’s assets is heating up. The Chinese firm Wanxiang Group Corp. has been circling for some time, and will now lend A123 Systems $50 million for continued operation, thus keeping the company from losing its value ahead of any bidding for its assets. This loan put Wanxiang in a more advantageous position to acquire A123 Systems, and this move has made some people nervous.

Wanxiang had originally offered, just a month ago, to buy an 80% stake in A123 Systems for a sum of $465 million, according to a report in The Wall Street Journal. This offer was blocked by lawmakers because A123 Systems had taken $132 million in federal grant money, and therefore couldn’t be simply handed over to a foreign company. This loan buys A123 Systems the time to secure federal approval of a Wanxiang buyout.

Among those hoping Wanxiang doesn’t get approval is Johnson Controls, who are also after A123 Systems’ assets, and had originally put in their own bid to offer a loan. But the most worried are the automakers who use A123 System’s batteries. These include GM and BMW, but it is Fisker with the biggest commitment. All of Fisker’s cars use batteries from A123 Systems, and with the fate of the battery maker  unclear, Fisker is becoming increasingly unsure about their own future. Even if a new battery supplier could be found tomorrow, A123 Systems still has warranty obligations to Fisker estimated to be as much as $100 million. Fisker has a hard enough time as start-up automotive company, and with the loss of some $30 million worth of vehicles to hurricane Sandy, Fisker could really use a break when it comes to the question of batteries.

It’s unclear what exactly will happen to A123 Systems, but the loan from Wanxiang doesn’t look good for Fisker. The company could lose their battery supplier and also be on the line for millions in warranty obligations. It only remains to be seen if the makers of as beautiful a car as the Karma will be done in by another company’s inability to turn a profit.


Source : digitaltrends[dot]com

Oct 25, 2012

Hands on preview with the Wii U’s great undead hope, ZombiU

ZombiU preview

One of the most promising Wii U launch titles is without question Ubisoft’s ZombiU. Combining survival horror with gameplay mechanics that can only be found on the Wii U could make for one of the first third-party hits on Nintendo’s system. We had the chance to go hands on with it, and consider us believers.

There are still a lot of questions that need to be answered about the Wii U before we can all drink the Kool-Aid and support Nintendo’s new system unequivocally. The Wii U is a system that cannot sell itself on specs, so it needs to convince fans that it can offer a unique and original experience that its competitors cannot match. Nintendo managed that feat with the Wii, so betting against them for the Wii U may be unwise. Especially when you have games like ZombiU.

ZombiU was built specifically for the Wii U from the ground up, and it shows. It may be possible to adapt it to another system, but it would require a redesign so severe that it might make more sense to simply create a new game with a similar setting and feel. Ubisoft’s zombie offering manages to incorporate the GamePad as well as any game on the launch docket for Nintendo, and it also signifies a trend of more adult-oriented games coming to Nintendo’s new console, something that the Wii was noticeably missing.

And make no mistake, ZombiU is a game for adults. It isn’t that it is an especially gory game, although there are plenty of grotesque images, but the game is exceptionally good at building anxiety through its mechanics.

Using the Wii U GamePad, you control your randomly generated character through a nightmarish reflection of London after a zombie outbreak has brought civilization to a screeching halt. Only a handful of survivors remain, while the angry and spry infected roam the streets. Your goal is simply to survive, but the best way to achieve this is through preparation.

ZombiU

Your best bet is to take risks and complete goals given to you by “The Prepper,” a man that communicates with you through the radio only. His motives are mysterious, but he gradually fills you in on what is happening and explains that this outbreak is the culmination of a Black Prophecy, which was foreseen centuries earlier by John Dee, Queen Elizabeth’s court magician. The Prepper, and others like him, planned for the current zombie apocalypse as best they could which gives you a chance.

While ZombiU is primarily built around the gameplay more than the narrative, the story is surprisingly deep and engaging. Filled with secret societies and occult messages, the goals you complete help to unravel a mystery that is at least four centuries old, and the truth will play out over the 12-15 hour campaign. One thing that is deliberately missing, however, is any backstory on the character you play.

You begin the game in the midst of the zombie outbreak, with no time to think or prepare. It’s through luck that you stumble upon The Prepper, and you begin with no significant skills or abilities. You must complete goals and sub-objectives if you want to level your character up and help him or her to adapt to the environment and grow. Right up until you die.

ZombiU has an interesting take on respawning. Once you die, no matter where you are or what skills you have unlocked, your character will remain dead. You will respawn in the original location the Prepper led you too, and you start as a completely new character back at zero – although your story progress remains. If your previous character was carrying some equipment that you want back, you can go to where you died and find the zombified corpse of your former avatar, which you will need to kill in order to retrieve your belongings. Your levels will be lost forever though.

ZombiU Inside Buckingham

This presents an interesting twist. To earn levels and improve skills, you will need to invest a fair amount of time in the game with a single character, but it’s best not to get too attached. The longer you survive the more powerful they become, but the game really isn’t a question of if you die, rather when and how. So when that moment inevitably comes, the better you have played, the more your loss will resonate. If by some chance you complete most of the game with a single character, you may actually feel a sense of existential loss for your character as you continue in a much weaker shell. It certainly adds to the sense of dread as you find yourself overwhelmed and needing to run for your life – or in this case, run for your character’s life.

One interesting addition to the game is the online connectivity. While you cannot jump into another person’s campaign, when you die your zombie will occasionally appear in the game of your friend, sporting your gamer tag and loaded with bonus experience and items. If you are not connected online, the game will randomly generate characters like this, but it is far more interesting to suddenly turn a corner and confront your friend’s shambling husk that you then kill for fun and profit from. 

ZombiU requires the GamePad controller in a very fundamental way. Beyond offering a map, the GamePad has a sonar like ability to let you know when enemies are near, and it is required to scan your surroundings and find items, identify threats, and complete certain objectives. You also need to use it to use your backpack, as well as pick up new inventory. That means sooner or later you will be caught looking at it while a zombie sneaks up behind you. It all helps add to the tension, and it makes you question whether or not it is worth exposing yourself to run out for an item in an area with zombies.

As for the rest of the controls, the GamePad moves as well as any controller, and the size and weight are easy to adjust to. While moving around with a weapon, you have two buttons you need to push, one is to prime the weapon, the other is to use it. For example, your first weapon and last resort is a cricket bat. To prime it, you hold the left trigger to cock back the bat, then the right trigger swings. A firearm does roughly the same thing, with the left trigger aiming and the right firing. Pushing the right trigger alone pushes back oncoming zombies, but does not hurt them. This is an extremely useful tool though, as the zombies are fast and aggressive, and it takes a moment to prime your weapon.

ZombiU

Running and escaping are easy, in theory, but the zombies are dogged in the pursuit of your sweet, sweet flesh and if combat is not an option – and often it won’t be – you may need to try to escape to an entirely new section and hope the zombies don’t pursue.

The game is local play only, but there is a multiplayer component as well that pits you against your friend. There are three modes for this, but they all operate under the same principles. The person with the GamePad is shown the map from a top down view, while the other uses a standard controller to play as a traditional FPS player. The GamePad wielding player is then given tokens, which they can then spend on different types of zombies to spawn around the map and attack the other player, or try for an objective. It plays out a bit like a tower defense game.

One of the modes is a territory-based game where the traditional player can quickly capture flags, but is limited by ammo vulnerability to the horde of zombies. The GamePad wielding player then allots their points to spawn a specific type of zombie needed to capture the territory, guards to defend it, and runners to chase the other player. There is a limit to the number of zombies you can have active at once and you quickly earn upgrade points that unlock a choice of more zombie types, but it all comes down the strategy.

Another mode uses the standard controller and has you and your friend take turns fighting off an endless wave of enemies. The players swap the controller between rounds, and whoever has the most kills before they die wins. The local only play makes the multiplayer an interesting side attraction, but the campaign is what will make this game memorable.

Inside BuckinghamAnd memorable it is. The preview Ubisoft was showing was the first section of the game and included a look at Buckingham Palace, a central location within the game. This also highlighted the power of the Wii U. When you first approach the iconic palace, the weather changes and a storm begins to rage. The effects look smooth and fluid, and the angry faces of rotted zombies look amazing. It isn’t head and shoulders above the Xbox 360 or the PS3, but the graphics are impressive, both in the look of the world and characters and the effects that go along with it. It will take more than a few sections of a single game to get a real sense of the Wii U’s potential, plus launch titles rarely come close to pushing new hardware, but what ZombiU showed was encouraging.

ZombiU impressed me in many ways. My concern for the game was that it was a game based entirely on the mechanics and then a survival horror skin was dropped over it, but I was wrong. ZombiU is a complete package that uses the Wii U’s unique attributes in ways that honestly improve the gaming experience. Without a familiar brand name ZombiU probably won’t come close to matching the sales of other Wii U launch titles like New Super Mario Bros. U or even Ubisoft’s own Just Dance 4, but it may be the best reason to own a Wii U so far.


Source : digitaltrends[dot]com

Oct 10, 2012

YouTube mulls possibility of paywalled content channels

Would you pay to watch content on YouTube? That hypothetical question may move into a practical realm soon, with the announcement that YouTube is considering allowing its content partners to install paywalls for their channels.

Since its creation, YouTube has been available to everyone – Well, aside from private videos, of course – for the grand price of zero dollars and zero cents. But that might be about to change, if an offhand comment from the global head of content at the Google-owned company carries the weight it seems to. Are you ready for pay-to-view YouTube channels?

Robert Kyncl, YouTube’s global head of content, was speaking at “The War for The Living Room” panel at this year’s Abu Dhabi Media Summit today when he suggested that the company is considering a proposal to allow some of its original content channel partners to install a paywall to monetize their content on the site. “The majority [of channels] will be ad-supported,” he said, but “there will be some that will be paid.” Expanding on the subject when talking to the Hollywood Reporter after his panel appearance, he said that YouTube has no set plans to allow partners to make their channels pay-subscription only at this point, and that discussions are at such an early stage that he wouldn’t want to speculate on potential subscription fees or a launch date for the subscription model.

The question of how to successfully monetize YouTube – a site that, more than most, relies upon a model where users can stumble upon content by accident, and freely share it without fear of being penalized for doing so – has been one that the company has wrestled with for some time. Currently, the site offers different levels of advertising for different videos, with Kyncl saying that more popular videos, or specifically branded content, can be offered at higher ad rates; the explanation he offered was that a video of a dog on a skateboard would normally sell ad time at $2 per thousand advertisers, but if the video appeared on Tony Hawk’s official channel, it could be offered at anything up to $20 per thousand viewers.

Currently, Kyncl says, YouTube is looking to “take the friction out” of the ad process, looking at ways to maximize revenue for the site and its content partners. The current model sees YouTube selling ads on the channels and keeping all revenue until its original investment has been repaid via ad dollars. When that goal is reached, he says, all advertising revenue will be split evenly between YouTube and the channel partner in question.

It remains to be seen whether or not installing paywalls would harm the new content partner channels in enough of a way that it would result in lowered revenue, at least in the short term. After all, even if viewership drops, is the resultant loss in ad income really going to be high enough that it’ll mean the site and partner earn less considering the remaining viewership will be paying to view…?


Source : digitaltrends[dot]com

Sep 29, 2012

Mbps vs MBps – What is mbps?

What is Mbps? This has become a common question, A lot of folks get this wrong, time to put it into perspective.

Mbps which stands for Megabits per second is a term that refers to data transfer speeds as measured in megabits (Mb). It is mostly used in data and communications technology to show the speed at which a transfer takes place. In data technology, a megabit simply means over one million bits therefore “Mbps” indicates the transfer of one million bits of data each second.

These are terms that are used to describe how fast data is been sent from one point to another such as between computer to computer or computer to the internet.

This should not be confused with MBps which is another abbreviation that is used to describe Megabytes per second, The two terms have a relationship, eight megabits is equivalent of one Megabyte.

It’s another way of saying millions of bits per second when small letter “b” is used or millions of bytes per second when capital “B” is used

A simple way of putting this mathematically is this:

* 8 bits = 1 byte
* 1000 bytes = 8 kilobits (kb) = 1 Kilobyte (KB)
* 1000 Kilobytes (KB) = 8 megabits (Mb) = 1 Megabyte (MB)

MB to Mb simply means multiplying by 8 while Mb to MB means dividing by 8, the capital “B” is the distinguishing factor here

Tags: Kbps to Mbps, Mbps to mb, what is mbps

Source : techtalkafrica[dot]com

Sep 28, 2012

Camera shootout: iPhone 5 vs iPhone 4S

Apple’s latest iPhone boasts an updated 8MP camera over its predecessor, but the question is how much better is it really? You have to take into account that the iPhone 5 is thinner, which always complicates matters on the camera front.

We’ve shot several photos with both the iPhone 5 and the 4S and we’ve picked the ones that have the same shutter speed and ISO to give each phone an equal chance.

One of the first things we noticed when we compared photos from the two phones is that the new iPhone 5 camera is slightly wider than the one in the 4S – 4.13mm vs. 4.28mm (or about 34mm vs. 35mm in 35mm terms). It’s a minor difference and shouldn’t affect your shooting habits.

The first pair of photos is of a building with a fine texture on its walls, which usually makes spotting the difference in resolved detail pretty easy. When it comes to the two iPhones, however, it is not.

The roughness of the wall is slightly more apparent in the iPhone 5 photo and the yellow and orange colors are slightly more accurate, but you really need to be looking at 100% to spot the difference


iPhone 4S • iPhone 5 • 100% crop

Then we picked a photo of a building in the sun and focused on the part of it that’s in the shade. Here the iPhone 5 demonstrates better contrast and a slightly lower amount of noise, plus slightly better sharpness.


iPhone 4S • iPhone 5 • 100% crop

The next image is of a petrol station’s banner in the sun. Here the images are almost too close to call, but the iPhone 5 shows slightly better color rendering and a bit less noise in the shadow area.


iPhone 4S • iPhone 5 • 100% crop

Finally, a photo that is mostly blue sky and blue windows (blue parts of images typically have more noise in the photos than the other two primary colors). Once again we see better contrast and lower noise in the iPhone 5 photo over the 4S one, though differences are pretty minor.


iPhone 4S • iPhone 5 • 100% crop

The iPhone 5 camera module had to be 18% smaller than the one in the 4S to fit into the thinner phone, so just not losing image quality would have been quite acceptable. Apple has actually managed to squeeze out slightly better photos, which is commendable.


Source : blog[dot]gsmarena[dot]com

Sep 5, 2012

Is it time to say goodbye to Java?

cyber attack

A new raft of Java vulnerabilities raise the question: Should everyday computer users to ditch Java?

Java is a nearly-ubiquitous technology that has played an important role in the development of the Internet and cross-platform applications. It has offered a mature, net-savvy development framework for everything from high-end server applications and desktop applications (like OpenOffice) to mobile phones and interactive applications embedded in Web pages.

However, in recent months Java has come under fire. Java was once a fundamental technology included with almost every computer; however, Apple stopped shipping Java by default on new Macs almost two years ago, most Linux distributions don’t include Java by default, and even the latest versions of Windows don’t come with a stock Java installation. Why? Because, despite being a mature cross-platform technology, Java never really took off for desktop applications.

Worse, Java’s stature has been further cut down by a series of high-profile security exploits: the Mac-specific Flashback trojan relied on Java to spread itself, and (after months of apparent foot-dragging) database giant Oracle has just released a new Java update to patch multiple vulnerabilities currently being exploited by cybercriminals. Most recently, Java may also have been an attack vector in the 12 million iPhone and iPad device identifiers allegedly stolen from an FBI agent’s notebook earlier this year.

Is it time for everyday computer users to finally say goodbye to Java on their systems? How is that done? And what about people who have a legitimate need to use Java?

Nature of the beast

Java Logo

The Java situation is complicated — and is made more complicated by terminology. The security issues making headlines this week concern only a small part of the broader Java universe: It’s important not to paint with broad strokes and label everything related to Java as a massive security risk.

First, there’s confusion about what exactly is Java. Java is a programming language, like BASIC, Pascal, C, and C# (originally from Microsoft, now an open standard) and Apple’s Objective C. Programmers use Java to write programs, just like they’d use any other language. Java has actually been around more than 20 years, although it first started getting a lot of attention in 1995 when Sun released its first Java platform. Java is hardly a new kid on the block.

The idea behind Java was to create a high-level language with no platform-specific implementation dependencies. Rather than compiling to native code (say, for Windows, Mac OS or Unix) Java compiles to “bytecode” that runs on virtual machines. All JVMs are designed to run the same Java bytecode the same way, regardless of platform. That means a programmer can write a Java application that program should run on any platform with a compatible Java virtual machine. Voilà The Holy Grail of modern computing: a program that runs the same on every platform.

To put a Java application (or applet, as they’re called) into a Web browser, you need a third item: a Java browser plug-in. Like other plug-ins, a Java browser plug-in executes within a Web browser application and generally acts like an intermediary between the Java virtual machine available on the computer and the Java code on a website. Java plug-ins run applets in a security “sandbox” that’s supposed to prevent applets from doing anything harmful on a user’s system. However, the Java VM is a complicated system, plug-ins can be complicated, and Web browsers are enormously complicated. The interaction of these three Java components plus Web browser applications can have security implications — and that’s where we’re seeing the current spate of problems.

Notice what’s not a part of Java? JavaScript. Despite the unfortunate name similarity, the JavaScript client-side scripting engines built into modern Web browsers have nothing to do with Java. JavaScript has had its own share of security gaffes over the years, but turning off JavaScript will do nothing to protect users from security issues in Java — and vice versa.

Unplugging versus uninstalling

hacker keyboard

Complex modern software applications can have security issues at any step along the way. Java applications aren’t immune to security problems any more than applications written in other languages. No matter what language an application was written in, you need to hope that the developer updates its software promptly to close off security holes when they’re found. As development platforms and frameworks go, Java is actually in relatively good shape on the security front: After all, it’s had the better part of two decades to get its act together.

However, the so-called “drive-by” exploits involving Java that can compromise a person’s computer just by automatically loading a Java applet on a website rely on the Java plug-in. Plug-ins have long been popular targets of malware authors: Adobe’s Flash and Acrobat Reader plug-ins are also very common sources of security issues.

The good news is that these drive-by exploits can all be foiled by disabling the Java plug-in in your browser — no need to uninstall the Java runtime (or virtual machine). That’s handy if you do Java development or use one of the mainstream applications that do rely on the Java runtime:

  • Adobe Creative Suite 5.5 and 6
  • OpenOffice (and descendants like LibreOffice)
  • CrashPlan Pro
  • Wuala
  • Vuze (a BitTorrent client)
  • Runescape
  • Minecraft

That’s not counting specialized applications used by banks, universities, and corporations that rely on Java. For instance, anyone who runs software from Oracle probably needs Java.

Disabling the Java plug-in in browsers

Internet Explorer

You can disable the Java plug-in in every major Web browser without removing Java from your system.

Internet Explorer

Disabling Java in Internet Explorer is unnecessarily difficult. The United States Computer Emergency Readiness Team (US-CERT) offers detailed instructions for (mostly) disabling Java in Internet Explorer; however, they are not for the non-technical or faint of heart. A safer recommendation is to remove Java entirely (if you don’t need it) or switch to a different browser (like Chrome or Firefox) if you do.

To remove Java from Windows, go to Control Panel then Programs, find “Java” in the program list, and click Uninstall.

Firefox

  1. Choose Tools > Add-ons (or, in Windows 7 and Vista, click the Firefox button and choose Add-ons).
  2. Select the Plug-ins tab
  3. Find the Java plug-in in the list (it’ll have a name like Java(tm) Platform SE with version numbers).
  4. Click Disable.

Google Chrome

  1. Type chrome://plug-ins into the location bar and press Enter
  2. Locate the Java plug-in
  3. Click the Disable link

Safari (Mac OS X and Windows)

  1. In Safari, go to Preferences > Security
  2. Uncheck the Enable Java checkbox

Opera

  1. Type opera:plug-ins into the location bar and press Enter
  2. Locate the Java plug-in and click Disable.

Other options

Mac OS X Java Preferences

This is all fine and dandy for folks who don’t need Java on their systems, or who never need to use a Java applet on a Web page. However, if your situation or job makes Java impossible to avoid, here are some other options:

Use a second browser solely for Java

If you absolutely must use Java in a browser, consider dedicating a browser specifically to that task, and use another browser for all your other Web tasks. If you’re on Windows, you could use Internet Explorer for your Java-specific site(s) or pages (since Java is so fiendishly difficult to disable in IE), but install and use something like Firefox or Chrome (with Java disabled) as your primary browser for everything else. Similarly, there’s no reason you can’t run (say) Safari and Chrome side-by-side, one just for your Java needs, and the other for everything else. Be sure to set the browser with Java disabled as your primary browser, so it’s what opens when you click a link in email or a friend’s Facebook page. This setup isn’t ideal, but with a little care it can insulate you from risk without ripping Java out of your system.

Mac OS X

In Mac OS X, you can prevent Java applets from loading in all your Web browsers. Go to Applications > Utilities > Java Preferences, select the General tab, and uncheck “Enable applet plug-in and Web Start applications.” (Note: if you don’t have Java installed on your Mac, opening Java Preferences will prompt you to install it. Click “Not Now” to exit.)

Mac OS X is unique in that it will automatically disable Java applets in all browsers if users go 35 days without loading one. It’s a security measure Apple introduced for Mac OS X 10.6.8 and later in the wake of the Flashback trojan.

Is Java’s time done?

Java isn’t going to be going away anytime soon. It’s still used by some mainstream desktop applications, as well as a number of specialized apps, particularly in science and medicine. Moreover, Java is very much a leading technology for server software and mobile phones. Although Apple’s iOS doesn’t rely on Java, Google’s Android certainly does, and there are even hundreds of millions of feature phones in the world running it.

However, Java’s days as a de facto part of every major operating system seem to be over. Mainstream operating systems have stopped including Java by default, offering it only as an optional add-on for folks who need it.

Perhaps the saddest thing is that, for all of Java’s potential, few mainstream computer users will notice when it’s gone.


Source : digitaltrends[dot]com

Aug 30, 2012

Kindle Fire ‘sold out’ ahead of Sept. 6 Amazon event: Kindle Fire 2 coming soon?

best kindle fire games header kindle fire games amazon app store ios

Amazon has more-or-less confirmed that a new Kindle Fire will be announced next week.

If there was any question about what’s in store for Amazon’s September 6 event, there isn’t anymore: The online retail giant has pulled the Kindle Fire from its website, saying that the device is “sold out.” Not only that, but Amazon went so far as to publish a press release about it. Can you say “hint, hint” any louder, Amazon?

“We’re grateful to the millions of customers who have made Kindle Fire the most successful product launch in the history of Amazon,” said Jeff Bezos, Amazon.com founder and CEO, in a statement. “This has been a big year for digital products on Amazon — all of the top 10 sellers on Amazon.com since Kindle Fire launched just less than a year ago are digital products. Kindle Fire is sold out, but we have an exciting roadmap ahead — we will continue to offer our customers the best hardware, the best prices, the best customer service, the best cross-platform interoperability, and the best content ecosystem.”

That’s right, Amazon has “an exciting roadmap ahead,” which includes “the best hardware, the best prices,” and “the best cross-platform interoperability.” All of that is code for: New Kindle Fire coming next week! And if it’s not, well, then Amazon sucks at writing press releases.

Amazon boasts that the 7-inch Kindle Fire “is the #1 best-selling product” on Amazon.com, and has earned more than “10,000 5-star ratings” since its launch on November 15, 2011. While all that is surely true, it does not take into consideration the recent launch of Google’s Nexus 7 tablet, which costs the same ($200), and is easily a better device.

While this announcement essentially confirms that a new Kindle Fire is on its way, rumors suggest that Amazon has more than one device up its sleeve, including a larger Kindle Fire tablet that measures 10-inches (about the same size as the iPad), as well as a smartphone. On those counts, we’ll just have to wait until next Thursday to find out.


Source : digitaltrends[dot]com

Aug 28, 2012

Is It Time to Outsource IT?

Four Critical Questions to Ask First Not long ago, small and medium-sized enterprises would have been unlikely to even ask this question: “When should we outsource our IT functions?” Major providers of outsourced IT services focused their top talents on acquiring lucrative Fortune 500 contracts and rarely considered customers below that level. In the rare cases when an agreement was possible, executives from the smaller enterprise would discover prohibitive per-device prices even for very basic remote network management.

Nowadays, the nature of IT outsourcing is changing rapidly. It has finally become possible for businesses of all sizes to acquire top IT management services on a contract basis. Cloud computing has provided the framework that makes it cost-effective for virtually any enterprise to tap into a beneficial IT service management agreement. However, just because the resources are there does not mean using them always yields good results. The decision to transition to outsourced IT is a strategic one to be handled carefully.

Ask yourself these questions before approaching a managed IT services vendor:

1) Do You Have a Firm Plan for the Next 18 Months?

Even the most effective outsourcing firm takes some time to become acquainted with your procedures — and to reach and maintain the Service Level Agreement (SLA) that you establish for things like network uptime and speed. Your medium-term plan should include sufficient time for contractors to ramp up before they take on any major project on the horizon. At the same time, such projects should already be firmly conceptualized.

2) Do You Understand Your Immediate and Future Needs?

In order to retain the services of an IT outsourcing company, you need to be ready to negotiate a favorable contract: Everything that the company is expected to provide to you is outlined in the Service Level Agreement. Failure to ensure the SLA meets your needs will leave you stuck with an unsatisfactory and often overpriced business relationship. Don’t be afraid to retain an IT auditor to review your capabilities prior to negotiating.

3) Do You Have the Right Kind of IT Projects for an Outsourced Team?

IT outsourcing can go beyond the management of your network to include specific IT projects that your company will undertake in the near future. It’s important to understand whether your projects will allow the outsourcing organization to serve you well. Your outsourced IT team will generally function best with shorter projects that have a tactical focus. Longer projects that are strategically vital may become bogged down.

4) Do You Have IT Needs That Are Going Unmet?

It is possible to consider IT outsourcing too early in a company’s growth cycle. If you find that you are in the position of looking for an in-house head of IT services, your organization has probably reached the maturity level where outsourced IT should be a consideration. Before you get started with outsourcing, however, consider the strengths and skills of your in-house team and see if it can be reorganized to meet your needs.

IT outsourcing can be a tremendous asset for a growing company. Austin Technology offer outsourced IT services in Perth, Western Australia which allows businesses to focus on their areas of strength, while saving them a great deal of money on full-time IT professionals. However, retaining a contractor at the wrong moment can be disastrous; consider the whole situation and choose wisely.


Source : techtalkafrica[dot]com

Aug 15, 2012

Apple iPad Mini: This is what everyone thinks it will look like

Is this Apple's iPad Mini?

A flood of reports out Tuesday indicate that Apple's so-called iPad Mini will have a thinner bezel than the 9.7-inch iPad, with half its weight.

The question of what Apple’s rumored iPad Mini will look like has apparently been answered. A flood of independent reports published Tuesday indicate that the alleged Apple tablet will have thinner side bezels than any of the first three iPad versions. It will also have a look similar to an iPod touch, with rounded edges.

While this information is still rumor-level — similar reports have been floating around since  the fact that iMore, 9to5Mac, and John Gruber (who runs Daring Fireball) — three of the most reliable sources for Apple leaks — all reported the same details on the same day likely means that Apple PR had a hand in spreading this information. 

As we can see from the mock-up photo above, thinner side bezels means a couple of things. First, it means that the iPad Mini, which will reportedly have a 7.85-inch display, will have a 4:3 aspect ratio, like that of the 9.7-inch iPads. This also means it will have a wider screen than other devices in the “small tablet” category, including that of the Google Nexus 7 and the Amazon Kindle Fire.

(Credit: iMore)

Thinner side bezels also mean that, when in portrait mode, holding the iPad Mini will be a bit different from holding a standard iPad — you won’t have as much room to place your thumb without edging onto the touch screen. However, if the smaller bezel rumor is true, this likely means that the iPad Mini will weigh less than half that of the current iPad, which weighs 652 grams. (Gruber estimates that iPad Mini will clock in at around 265 grams, or 75 grams less than the Nexus 7.) This, along with a thinner profile (7.2 mm estimated), means you’ll be able to hold it more like a smartphone than a larger tablet.

At the end of the day, however, price may be all that matters. And here, too, Apple is reportedly doing things right: $200 to $250 for an iPad Mini, the same as the Nexus 7. If the mock-ups we’re seeing are anything close to what Apple will reportedly release in mid-September, then Android tablet makers are going to have to go back to the drawing board once again.


Source : digitaltrends[dot]com