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Showing posts with label representative. Show all posts
Showing posts with label representative. Show all posts

Oct 26, 2012

Guys, Facebook Collections isn’t gone, just under further ‘development’

facebook collections

Facebook Collections may have temporarily disappeared, but a representative says the feature isn't getting shut down. Instead, a mobile version is under development, which isn't possible unless the feature comes off the site entirely first.

Yesterday, TechCrunch first reported that it noticed Facebook Collections, a Pinterest-esque feature where users can group photo collections from Brands, similar to the form of “Liking” something was missing. We reached out to Facebook to confirm that Collections isn’t particularly gone, but is going under further evaluation before the social network can proceed with how to launch the product (if at all).

“Product development on Collections has not stopped,” a Facebook representative tells us. “Instead we have completed our initial test of Collections and are now analyzing the data to inform product development. For many of the product tests we do, we periodically pause the test to assess how to best progress with the product’s rollout.”

The rep goes on to elaborate that Facebook is working on a mobile edition on which Collections was previously not available. “We want to build out the mobile experience as well as make enhancements, which we can’t do unless we remove the functionality from external users.”

If you haven’t noticed Collections, you’re not missing much. It’s basically a way for Facebook to monopolize on good marketing and social networking strategies from other websites so Facebook users don’t need to leave the site to enjoy such features. But with the sudden disappearance of Collections, either the team is trying to develop it into something more original than the Pinterest scheme, or it may eventually realize the feature won’t really work well on Facebook. For one, Facebook isn’t necessarily a go-to marketplace, and while brands use it to promote and tease products, users aren’t exactly buying things off the site like they used to with Facebook Gifts. Still, as a now-public company, it is the social network’s responsibility to monetize as best it can, so perhaps this truly is the beginning of the Facebook commercial market on a consumer level.

There are no words on when we can expect to hear about Facebook Collections again, although the limited initial testing probably means not too many of you have even used the feature. For now, it remains in flux — though one thing is certain: Facebook is hell bent on turning a dime by targeting the elusive social shopping market.


Source : digitaltrends[dot]com

Oct 3, 2012

PlayStation Mobile platform is one more confused corner of Sony’s fractured brand

Sony's PlayStation Mobile opened for business on Wednesday, but the platform is representative of the company's problems with clarity.

 playstation vita

After a year of beta testing and a particularly wise name change, Sony’s PlayStation Mobile platform is now available for the PlayStation Vita, Sony’s Xperia smartphones, and a number of other portable devices that fall under Sony’s PlayStation Certified classification, including tablets from ASUS, HTC phones, and the WikiPad gaming tablet. Much is riding on PlayStation Mobile. Sony needs it to act as a thread binding together its struggling portable gaming business, its faded Xperia brand, and its nascent PlayStation presence in the broader Android market. Sony needs PlayStation Mobile to be Apple’s App Store, and it needs to achieve that goal without the benefit of being identified with specific devices. Will it work?

There are factors working in Sony’s favor. PlayStation Mobile and its games are tied with the Sony Entertainment Network, the home of its entertainment services like Qriocity, and its subgroup, the PlayStation Network. As of March, Sony claimed it had 90 million registered PlayStation Network accounts. While that figure by no means represents individual paying customers—many of those accounts are duplicates or inactive—that’s still a huge audience of users that can seamlessly use PlayStation Mobile without having to set up an entirely new account. A PlayStation 3 owner with an HTC One that wants to play the original Crash Bandicoot only needs to download the app to get going.

Or at least they would have been able to. A huge factor working against PlayStation Mobile is Sony’s decision to bar classic PlayStation games on the platform. The potential to bring games from old Sony consoles to mobile devices could have helped get people interested in the platform. It previously offered a selection of PSOne classics on Xperia phones, and it wasn’t unlikely that it would at some point offer PlayStation 2 games through PlayStation Mobile as well. (It already offers them as PlayStation 3 downloads through the PlayStation Network.) It announced at Gamescom that classic games would only be available on its devoted gaming machines.

Original games, however, are also a problem for the PlayStation Mobile network. A presence on moderately popular Android phones from HTC isn’t enough to make up for the low consumer penetration of PlayStation Vita and the Xperia line. What incentive to developers have to bring their games to PlayStation Mobile? Without decent original games, how will Sony get people interested in buying games from the service?

PlayStation Mobile is out in the wild now, but Sony doesn’t have the software to make it a success. It’s one more example of Sony’s fractious structure. If PlayStation Mobile is to be a success, it needs parity across all platforms.


Source : digitaltrends[dot]com