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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Nov 19, 2012

Nintendo cleans up Wii U Miiverse after accidental “hacking”

Nintendo says that Miiverse, its new Wii U online gaming and social network, wasn't hacked on Sunday after a user posted images of a debug mode for the network online. The menu was just an inactive prototype, but why was it there at all?

Of the many small troubles reported about Nintendo’s Wii U, not all are the fault of the Japanese video game giant. It isn’t Nintendo’s fault after all that users are unplugging their Wii Us in the middle of a 5GB mandatory system update, accidentally breaking the console in the process. Other technical issues concerning new owners definitely should have been caught by Nintendo in the quality assurance testing phase. For example: Users probably shouldn’t be able to access Miiverse’s debug mode, whether it’s active or not.

NeoGAF member Trike posted images on the forum on Sunday night after seemingly accessing the Miiverse debug menu—a debug menu is an interface built into software to let developers freely manipulate it, typically to fix problems—on accident. By navigating through menus attempting to set up a friend list, he found himself navigating menus for a prototype version of the Miiverse, as well as browsing commands including “Delete Admin” or generating new passwords. There were even references to possible unannounced Wii U games including Metal Gear Solid, Yoshi’s Land Wii U and Soul Hackers, an old Japanese RPG recently ported to the Nintendo 3DS.

The post indicated that Nintendo’s security for Miiverse was so poor that users could stumble into administrative tools, potentially accessing personal information of other users. For a fledgling online gaming network, such a security gaff could spell certain death. According to Nintendo, though, these menus are simply mock ups and don’t actually represent functioning Miiverse admin tools.

“It has come to our attention that some people were able to access a mock up menu on Miiverse following the launch of Wii U in the US,” reads a statement Nintendo issued to GamesIndustry International, “Please note that this was only a mock up menu and has now been removed and is not accessible.”

Mock up menu or not, it’s troubling that Nintendo’s fledgling network was opened to the public before it was properly polished. Between this, reports of glitch-troubled third-party software and the need for a sizable firmware update on the first day, evidence suggests that Nintendo’s Wii U was rushed to retail to make it in time for the holiday season. Nintendo’s Wii was a rock solid product from day one when it released in 2006. Hopefully for Nintendo, this rocky launch week isn’t a sign of trouble to come.


Source : digitaltrends[dot]com

Nov 7, 2012

Microsoft reportedly building 7-inch Xbox Surface tablet

According to reports, Microsoft is moving forward with an Xbox Surface tablet. The 7-inch device will place a firm focus on gaming with a custom-built processor and modified version Windows OS. We're likely to see the tablet before we see an actual new Xbox.

According to a report from The Verge, Microsoft is entering into the hardware business with a 7-inch gaming tablet. We’ve known for a while that Microsoft has had interest in building hardware for devices running its new Windows 8 operating system, but this tablet project appears to be an entirely new beast — though it’s been rumored since June.

The sources used in the report states the 7-inch gaming focused tablet would run on a modified version of Windows, similar to the Windows RT tablets, and would include “a custom ARM processor and high-bandwidth RAM.” While gaming will be the focus of this device, it may not be its explicit purpose as some other tablet functionality may remain in place. 

It’s interesting to note the Xbox 720 is rumored to be built on Windows, likely a custom kernel of the operating system. This is the same way the Xbox Surface tablet is said to operate. The report from the Verge also made mention of the fact that the Xbox Surface tablet is being developed in Microsoft’s Silicon Valley offices and the company recently locked down Xbox-related buildings on its campus. This news means we could see an Xbox tablet before we see a new console from Microsoft.

Microsoft has yet to comment on the speculation, but all signs are pointing to an Xbox Surface offering from the Redmond based company. After some rough reviews on the first Surface, it makes sense that Microsoft might go back into its stable and come out with another offering branded with its powerhouse product. The Xbox brand is only eleven years old but is one of the most notable names in gaming. The mobile market has proven itself as a true embracer of games and entertainment, so slapping a well-recognized name in those fields onto a tablet seems like a no-brainer for marketing. If the Xbox 720 is truly being built on Windows and Microsoft is working on some sort of OS integration between its tablet and its gaming system, the Xbox Surface may become a must-have accessory for console gamers who remain loyal to Microsoft.


Source : digitaltrends[dot]com

Oct 18, 2012

Yelp tries public shaming to discourage businesses from gaming reviews and ratings

yelp consumer warning

Yelp, in its latest measure to discourage businesses from gaming its reviews and ratings, will display warning signs on businesses suspected to be be illicitly enhancing their visibility and profile.

Yelp has become critical to local business’ success. Patrons consider the number of stars a vendor receives as well as user reviews on Yelp a great — and legitimate — source of first-hand feedback. Over the years, the platform has become a standard for judging the quality of services, and accordingly, small businesses have inevitably found ways to game the system and rack up the positive reviews. Now, Yelp is taking measures to crack down on companies that are resorting to these illicit tactics.

“The allure of a page full of five-star reviews can turn even the most ethical business owner starry-eyed and persuade some to attempt to game the system by paying for reviews,” Eric Singley Yelp VP of Product says.

It’s incredibly easy to find sources for faked reviews — a quick Craigslist scan reveals as much. Other more elaborate schemes involve entire businesses that are contracted by small businesses to improve visibility and ratings on the site. Such contracted organizations will use gray or black hat techniques including publishing false reviews and slandering competing businesses — the result of this being that the entire Yelp review system’s reliability is degraded. 

But Yelp will start taking an unconventional approach by publicly shaming businesses through a pop-up that warns consumers of the vendors’ less-than-legitimate actions. Businesses that Yelp is certain are gaming the system will be flagged starting today, and the platform revealed that the feature is launching with nine businesses that “will have the consumer alert message posted on their profile page.” The alert will appear for a period of 90 days and be removed thereafter unless the business in question doesn’t quit its scammy ways.

Yelp reviews’ controversial history has even led to a class action lawsuit against the company for allegedly extorting businesses to place ads on its site to surface their positive reviews. These issues have also kindled interest by researchers to detect false reviews using statistics and algorithms. Last year Cornell researchers developed a computer algorithm that in field trials was 90 percent accurate in detecting false reviews. And in June, researchers from the State University of New York, Stony Brook devised a statistical technique that spotted businesses with false reviews by comparing the statistical distribution of reviews. That method was said to work with 72 percent accuracy.

Review scammers are clever and their efforts are becoming more and more sophisticated as outlets try to fight them. Yelp claims to be ahead of the game compared to competitors, and the site will soon begin identifying businesses with a “large number of reviews submitted from the same Internet Protocol (IP) address.”

Yelp assures users and businesses that play by the rules that, “we are not going to let a few bad apples spoil the bunch.”


Source : digitaltrends[dot]com

Oct 11, 2012

Sony opens a whole new PlayStation Store on Oct. 17

playstation network

Sony delivers a redesign of its PlayStation Store after 6 years. How does it fit into the facelift of its overall gaming business?

Nintendo’s quietly building hype with its Wii U, selling out pre-orders at every retailer around, from its own Nintendo World Store to GameStop. Microsoft is letting the Xbox 360 speak for itself this fall, with a rock solid library, reliable releases like Halo 4 and Xbox Live community staples like Call of Duty: Black Ops 2 to carry the device through what’s likely its last full price season. Then there’s Sony. It’s not entirely clear what Sony is doing with its PlayStation business, other than giving the brand a quiet makeover.

The latest facelift to hit PlayStation: Sony announced the details of a full makeover for the PlayStation Store on PlayStation 3.

Long overdue, Sony finally made public its much-rumored plans to refresh its digital game storefront on Thursday. The redesigned store will go live next Wednesday, and bring with it what Sony hopes will be a markedly smoother shopping experience, opening up what’s become a substantial catalog of retro and modern downloadable games.

What’s changed? Everything. The baby blue theme that has become the trademark of the PSN, key in its little shopping bag logo, has been replaced with a sleeker black and grey theme that recalls Sony’s industrial design (televisions, consoles casings, etc.) The store itself is laid out quite similarly to the current Xbox Live dashboard, with large windows advertising new releases in categories like Movies and Games. The cosmetic shift bellies the more user friendly changes though, as categories for products expand not unlike the Cross Media Bar (XMB) used for navigating the PS3 itself. Selecting PlayStation 3 Games will bring out a slider menu that lets you explore options by price, release date, and other sub-categories that should help people better discover things as well as find things they’re looking for. Even search tools have been overhauled.

“Everyone is trying to solve the same kind of problems, but each [eCommerce] ecosystem is different,” game store development manager Elliott Dumville told Eurogamer, “We have a sense of PlayStation values that we want to be true to, and we need to deliver on that as well as solving interface issues.”

A solid makeover to keep the platform relevant and people spending on the product. It’s the same ethos behind the facelift given to the PlayStation 3 itself, a new model that’s lighter, smaller, and cheaper to make. The only problem is that, while Sony is doing the leg work to make PlayStation more approachable and appealing as a service and as a machine, it’s not offering the full package of new exclusive content and a lower price to go with it. The new store may seem like a small change, but it could be significant for Sony were it brining in a huge number of new users this fall with a cheaper machine. It isn’t though.


Source : digitaltrends[dot]com

Sep 28, 2012

Microsoft demands the return of Xbox dev kits from the 38 Studios liquidation sale

Curt Schilling -- San Diego Comic Con

Debtors of Curt Schilling's 38 Studios hope a liquidation auction will help them retrieve their money. Microsoft however, wants its hardware back.

If you’ve been following the gaming industry over the past year, you’ll likely recognize the name “38 Studios.” The games developer, formerly known as “Green Monster Games,” was initially notable for being founded by former Major League Baseball star Curt Schilling (seen in the image above at right), but stumbled on more recent fame due to its spectacular public collapse. While we still await the results of official investigations launched into the firm by the state of Rhode Island and the FBI (the Rhode Island attorney general’s office recently announced that it would not pursue criminal charges against 38 Studios or its founders), the company’s assets are being sent to the auction block in an effort to raise money to pay off the $75 million loan the company received from the good people of Rhode Island.

According to this listing on the website of industrial liquidation specialist SJ Corio Company, the vast majority of hardware used in 38 Studios’ day to day operations, as well as its games development plans, will be available for purchase. This will be carried out over the course of two sales (one on October 16 in Timonium, MD, and one on October 23 in Providence, RI), and prospective buyers will be given access to huge lots of office equipment, computer accessories and, most crucially for this story, an unspecified number of “Xbox 360 XDK consoles.”

Though little information is publicly available on these items, intelligent speculation holds that these were the same Xbox 360 development kits used by 38 Studios in the creation of 2012′s Kingdoms of Amalur: Reckoning, and possibly any unannounced projects that 38 Studios may have had in the development pipeline. If you’re an average gamer, you might never have seen one of these development kits, as Microsoft tends to closely guard this technology. After all, owning one of these things means that a person is able to run unsigned code on the machine, thus opening up all kinds of opportunities for piracy or the creation of Xbox 360 software that makes the console behave in ways that Microsoft would really rather it didn’t. Thus, when news broke that these kits would be going on sale to what is effectively the general public, Microsoft jumped into action to retrieve the machines.

“Xbox 360 Development Kits (XDK) are the property of Microsoft and are only licensed to authorized studios and may not be assigned or sold to any third party without the written consent of Microsoft,” reads Microsoft’s official statement on the situation. ”We will be contacting the appropriate parties involved in the auction of 38 Studios’ assets to remove the XDK units from the auction listing and to secure the return of the consoles to Microsoft.”

Whether or not Microsoft has legal recourse to retrieve the kits is currently up in the air, but it seems quite likely that due to the trade secrecy of the information inherently contained within an Xbox 360 development kit, that the company could claim, in court, that the sale of such a machine to an unknown third party could theoretically impugn the company’s ability to continue doing business as it has been since the console’s launch. Of course, that’s for the lawyers to hash out, and regardless of the outcome, those of you living in Maryland or Rhode Island suddenly have a chance to score some cut-rate office equipment that was once used by a famous pitcher. Good luck.


Source : digitaltrends[dot]com

Sep 26, 2012

Maingear’s new Alpha 24 all-in-one has game

Maingear's new Alpha 24 blends gaming PC DNA with all-in-one style.

All-in-ones are good for many things, but gaming usually isn’t one of them. The small size of these trendy systems often demands the sacrifice of graphics performance. The discrete GPU is usually a laptop component – if one is included at all.

Maingear is seeking to break that mold with its new Alpha 24 Super Stock gaming system. This 24-inch touchscreen all-in-one comes with a Core i7-3770K processor and an Nvidia GTX 680 graphics card when configured for maximum performance. Others models will have less powerful hardware, but even the entry-level variant offers a Core i3-3240 and GeForce GTX 650. Other options include solid-state drives, gobs of RAM and various Intel third-generation processors.

Nvidia’s desktop version of Optimus is used in the system to keep its power draw low when the computer is not being used for gaming. The discrete card is turned off and graphics duty is switched over to the Intel IGP. As with the laptop version of Optimus, this transition is seamless and doesn’t require user action.

The company also stressed that the components are user serviceable and upgradable. Intel’s Mini-ITX form factor serves as the basis of the machine, and makes it possible to pack in customizable hardware of immense power while keeping the size of the system down.

Other features haven’t been sacrificed to cram in the powerful hardware. The display is 1080p, a CableCard TV tuner is optional, and HDMI-in is available. This could make the Alpha 24 Super Stock a perfect compact gaming center because consoles can be connected to it and played via the monitor while the PC is turned off.

Pricing for the Alpha 24 starts at $1,349. The system is available to order immediately.


Source : digitaltrends[dot]com

The Vigilant Geek: How to buy a graphics card

videocard header graphics card pc computer

Learn how to get the best gaming performance for your money with our layman’s guide to picking a graphics card.


If you have any interest in PC gaming outside of watering virtual rhubarb in FarmVille, you probably need to equip your rig with a graphics card (also called a GPU). Modern titles like Crysis 2, Battlefield 3 and Call of Duty Modern Warfare 3 will chug along on integrated graphics that came on your motherboard, or not even load at all.

Yet GPUs are one of the most complex, jargon-filled products available. How can you make sure you get the most bang for your buck without getting misled by marketing claims, or worse, by evangelical enthusiasts who believe everyone needs to drop $500 on the latest and greatest? Just follow along with your resident Vigilant Geek.

What does a graphics card do?

Think of the graphics processing unit (GPU) at the heart of a graphics card as a sort of translator: It takes data coming from the CPU and transforms it into imagery. More complex visuals, such as high-definition games with all the bells and whistles turned on, require more complex GPUs in order to keep up with the firehose of data generated by modern games. High-end graphics cards can also significantly cut back on the time it takes to complete photo and video editing tasks, since more expensive GPUs have more processing cores, which allows them to process more computations at once.

Do you even need a graphics card?

If you don’t play games or edit graphics and have a modern computer, the answer is likely “No.” The processors found in modern-day PCs pack integrated GPUs that can handle casual 2D gaming and even high-definition video playback just fine. As a general rule of thumb, most computers bought in the past two years that have an AMD APU, or an Intel Core i3, i5 or i7 processor should be up to snuff for average graphical loads. Older computers may need a graphics card to watch HD movies, but you should be fine with a low-end model costing $100 or less.

Modern integrated graphics may be able to play 1080p HD movies, but they don’t hold up well during 3D gaming. You might be able to pull off playable frame rates in older, less intense titles like World of Warcraft, but if you want to play more recent games you’re going to need a discrete graphics card.

And, if you are going to buy a discrete graphics card, there are two things to look out for to make sure you’re not overpaying to fill your needs.

Do you need the latest and greatest graphics cards to play games?

Each generation of graphics cards stays at the forefront for a year or so before being replaced by newer, better, faster cards. The current generation of graphics cards — the AMD Radeon HD 7000 series and the Nvidia GeForce GTX 600 series — sport a new GPU architecture and vastly enhanced energy efficiency over previous models. Does that mean you should focus on modern cards alone in your quest for kick-ass graphics?

Not at all.

geforce gtx 480 graphics card nvidiaBuying last-generation cards is a great way to save some cash on a graphics card purchase. Now that the GTX 600-series is out, you can pick up a GTX 570 for between $250 and $300, or a former top-of-the-line GTX 480 for under $200. Those cards run hotter, draw more power and aren’t quite as speedy as, say, the newer GTX 670 (which costs more than $400), but they are still more than capable enough to play modern games at very good frame rates on a single display. Power gamers might not be completely satisfied, but average gamers should be.

I’d get nervous buying video cards more than a generation or two old, however.

One issue with buying older cards is that they’ll be even longer-in-the-tooth when the next generation of graphics cards and top-end games appear, but they’ll also be even cheaper (assuming they’re still available). If performance is a concern, you can drop some cash for a second graphics card of the same type and run a dual-card setup that increases frame rates — and generated heat– by a significant amount. Dual-card setups can run into stability issues from time to time, however.

Another possible issue is that older cards may not have the same features built into current cards. If you have a special need, like multiple monitors, do some homework and make sure the card you’re looking at supports it.

A potential pitfall when buying graphics cards

For the most part, the specs on graphics cards go fairly linear: The bigger the number, the better the performance. The one spec that could possibly give gamers a headache relates to the GPU’s memory. (Memory is also called RAM.) First off, you’ll want at least 1GB to 1.5GB of GPU memory to play modern 3D games, and more is preferred if you’re playing top-end games like Battlefield 3.

That part’s simple; the tricky part is making sure you have enough memory bandwidth to process and display those games smoothly. Memory bandwidth determines how fast the GPU can access your card’s RAM buffer, which is determined by your card’s memory clock speed and memory interface.

Think of memory bandwidth like a highway. Wider lanes — a wider memory interface — mean more traffic can stream down the highway simultaneously. A higher memory clock speed means that the traffic travels faster. In a nutshell, a higher overall memory bandwidth means that traffic is less likely to jam up and more likely to reach its destination quicker. That’s a good thing.

Gamers should stick to cards with at least a 192-bit memory interface, though 256-bit (or higher) is even better for demanding games, especially if you plan to turn on the bells and whistles and jack up the detail settings. Large textures and antialiasing utilize a lot of memory. Also, look for a card with GDDR5 memory, which is far faster than the DDR3 RAM found in older graphics cards.

amd radeon 7750 video card graphics cardIf you’re looking for a card for a home theater PC that won’t be playing games, it’s OK to look for lower specs. For instance, the $110 Radeon HD 7750 is a great low-power HTPC card with just 1GB of memory and a 128-bit bus. It will struggle to play anything but the most basic games, however.

The memory interface and bandwidth are crucial specs that many everyday buyers don’t even know about, and manufacturers sometimes take advantage of your ignorance by offering cards with a decent amount of RAM, but a skimpy interface and clock rate. All the RAM in the world won’t make a difference if the information hits a bottleneck during transfers. Virtual traffic jams suck just as hard as physical ones.

What graphics card should the average person buy?

If you’re sticking to a single monitor of standard resolution, a mid-range graphics card costing between $200 and $250 (such as the Radeon HD 7850 or GTX 560 Ti, especially if you can find a GTX 560 Ti with 448 CUDA cores) is the price-to-performance sweet spot. One of these cards should be capable of playing virtually all games with smooth frame rates — though you may need to switch away from the highest detail settings in barnburners like Battlefield 3 or Crysis: Warhead.

If you can spare a couple of bucks more, the Radeon HD 7870 offers a fairly decent jump in frame rates over the aforementioned models for around $260, which is comparable to the GTX 570 released by Nvidia last year — both in price and performance.

If, on the other hand, you have a little less money to spend, the $140 Radeon HD 7770 can also play modern games but you’ll need to stick to modest graphics settings and steer clear of antialiasing options, which put a big drain on frame rates. The older, more power-hungry Radeon HD 6850 and Radeon 6870 fall into the same boat.

You should only really consider straying into graphics cards costing $300 or more when you’re running a multi-monitor setup, or demand to see the best possible experience and silky smooth frame rates on a high-res display. When you’re in this price range, the Nvidia GTX 680 is the best of the bunch.

[Image credit: Peter Gudella/Shutterstock]


Source : digitaltrends[dot]com

Sennheiser is ready to smack-talk its way into the gaming world with the U 320

Sennheiser hopes to win the hearts and eardrums of gamers with the U 320

“All gaming devices obey the new U 320,” commands Sennheiser, the audio specialist which today, released its new multi-platform gaming headset. The smack-talking tagline is a prime example of the kind of pleasantries you’ll no doubt be exchanging with fellow gamers if/when you pick one up.

Sennheiser, who has 65 years of audio experience under its belt, has dipped its toes into the gaming world before. Most recently, the company made headlines with the X 320 gaming headset which, if not ill-fated, was certainly ill-fitted. According to Sennheiser, the U 320 remedies that particular issue, allowing you to remain cool and comfortable throughout your gaming experience via its patented CircleFlex™ techonlogy, which features automatically adjusting ear pads.

The new model is a multi-platform, universal gaming headset, that’s designed, not just as a means to berate your buddies, but as a high-quality listening device that allows you to pick up the robust and detailed soundscapes of today’s PC and console titles. The headset also features a noise-canceling mic, reducing ambient noise so that your entire squadron doesn’t hear your mom telling you to clean your room before she grounds you.

The U 320 multi-platform gaming headset will be available late this fall for $170 and ships with a a two-year warranty.


Source : digitaltrends[dot]com

Sep 23, 2012

‘HUEBRIX’ for iOS and Android game review

The mobile gaming category is currently populated by two types of games, those that are meant to give you a “console quality” feel and others that are designed specifically with the touchscreen and the usage case in mind. While it’s nice to have high quality 3D visuals and extensive character and story driven games, in the end, the second category of games is the one that works the best and is the most popular.

HUEBRIX falls in the latter category. It’s a puzzle solving game for iOS and Android where you have to drag out paths and fill the shapes. Sounds simple, but it’s often the simple things that are the most enjoyable. We decided to find out if it that’s the case with this game.

Title
HUEBRIX
Developer
Yellow Monkey Studios
Noodlecake Studios
Platform
iOS
Android
Content rating
4+
Everyone
Size
20.9MB
17MB
Price
$0.99 (on sale)

Gameplay

In HUEBRIX you have to drag a stack of colored tiles across a grid of squares. The number of tiles in the stack dictate how further you can drag the stack, i.e., you can drag a stack of five tile upon five blocks. Your goal is to drag all the tiles across the entire grid and make sure every block gets covered by the colored tiles with no spare tiles left.

If that sounds complicated to you, watch the video below. I’d suggest not watching it entirely or else you’d spoil the solution for the puzzles for yourself.

You will comes across several other objects within the environment that determine how you spread the squares around. Certain squares are blocked, some can only be accessed by a stack of a particular color, some don’t let you progress beyond that point and some force you to move in one particular direction after you cross them. Some even add or subtract from the number of colored tiles you have. Sometimes, you can also go through one side of the environment and come out from the other.

The basic premise of the game is very simple and you hardly need any instructions to play. The real fun is figuring out how you can fill out the squares using all the colors and this can be ridiculously challenging at times, even on the easier levels. Personally, I’m a fan of games that require you to rack your brain to complete the level instead of just mashing a button relentlessly until everything on the screen stops moving. HUEBRIX offers just the right amount of challenge that, even at its most intense, only makes you push on further instead of giving up. And the solution always seems simple once you find it, making you feel bit stupid for not thinking of it before. And if you’re really stuck, you can use one of the 20 available hints to make your progress a bit easier.

Once you go through the 100-odd levels of the game, you can purchase up to 300 more levels from within the game using in-app purchasing. The levels are separated as packs and are of varying difficulty. The game comes with a starter pack, along with Easy 1, Medium 1 and Medium 2 level packs, and you can purchase, Easy 2, 3, 4, 5, Medium 3, 4, 5, 6, 7, Hard 1, 2, 3, 4, 5 and Insane 1, 2 and 3 level packs. You can also purchase additional hints and you get a pack of 19 and 99 hints. Each of these packs are sold for $0.99, except for the 99 hints pack which costs $3.99.

This is one area of the game where it differs from some of the previous puzzle games we have seen before on mobile, like Cut the Rope, for example, where new levels are added over time for free. I personally prefer this method, where you pay once and keep getting new levels as they are released for free and let’s face it, who wouldn’t? While what HUEBRIX does is not necessarily bad it does mean you get less bang for your buck. The 100 levels in the game are not much and you can go through them in a single afternoon. After that, spending the cost of an entire game ($0.99 right now) on a pack of 30, 20 or 10 levels (depending upon their difficulty) feels a bit much. While I won’t advise the developer to give away the levels for free, they could at least put in more by default or squeeze in more levels in the packs.

One last aspect of the game is that you can create custom levels using the level editor. You can then share these with people on GameCenter and download levels created by them. This feature is only available on iOS.

Graphics and Sound

HUEBRIX is a basic 2D game but still manages to look stunning thanks to a bright color palette, particularly on high resolution displays. As usual, the game is best enjoyed on a tablet but even on the small display of a smartphone the game is quite enjoyable.

The sound is also quite nice. There is a single tune playing on a loop in the background but it’s soothing and goes well with the theme of the game.

Conclusion

HUEBRIX is a simple yet thoroughly enjoyable puzzle solving game that anyone with a smartphone or a tablet and some spare time on their hands can enjoy. It looks stunning and is filled with clever puzzles. Sure, the in-app purchasing system could be a bit more generous to the players but otherwise the game is perfect for anyone who enjoys solving puzzles.

(The game is on sale right now and selling for $0.99. Final price as of yet is unknown.)

Rating: 4/5
Pros: Simple gameplay, clever puzzles, stunning visuals, ability to create and download custom levels
Cons: Additional levels cost money and offer poor value


Source : blog[dot]gsmarena[dot]com

Sep 7, 2012

Digital Blend: Kickstarter’s ‘Year of the Game,’ PS Vita homebrew, and Rovio’s Bad Piggies

Welcome to Digital Blend, your one-stop-shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending September 9).

Welcome back to Digital Blend, our weekly look at the world of downloadable video gaming that exists at the fringes of the mainstream. That means we look at the hottest new mobile game releases, downloadable content drops on consoles and PCs, indie darlings that deserve your love and attention, and the best gaming values under $20.

Keep your comments and feedback coming. We want to hear from you! Did you try something you read about here and enjoy it? Is there a particular game you think we’ve overlooked or news you want to share? Any questions you are dying to ask? Let us know! Your thoughts, feedback, suggestions and (constructive!) criticism are welcome, either in the comments section below or directed at yours truly on Twitter, @geminibros.

Making headlines…

* Kickstarter knows where its audience is. The crowd-funding website has officially declared 2012 the “Year of the Game,” with seven of the website’s 11 million-plus earners relating in some way to video games. The figure also means that games account for the most money pledged out of any other category on the site, amounting to a total of roughly $50 million in crowd-sourced dollars. Kickstarter launched in 2009; in the time between then and the start of 2012, video game projects ranked as the eighth most funded category on the site. The numbers  this year catapult games up to the second most funded position.  For more on how the numbers break down, including the percentage of successfully funded game projects, check out Francis’ full report.

call of juarez xbla psn* Techland is prepping what appears to be a bit of a series reboot for Call of Juarez, with Ubisoft announcing a return to the original Wild West setting for the next game in the series, Call of Juarez: Gunslinger. Rather than picking up on earlier stories, Gunslinger blends fact and fiction, putting players in the shoes of an Old West bounty hunter in search of real-life outlaws like Billy the Kid and Butch Cassidy. Gunslinger will be released for PlayStation 3, Xbox 360, and PC platforms as a downloadable game sometime in early 2013. Check out Anthony’s post to learn more about the game.

* Early adopters of Sony’s PlayStation Vita are getting restless, what with the relatively small launch and post-launch library that’s been coming together since the handheld hit U.S. stores in February 2012. The slow burn has left enterprising programs with plenty of free time to work on circumventing the closed system for the purposes of running homebrew software. Hacker Yifan Lu discovered a Vita exploit that’s allowed him to develop the very first homebrew loader for the handheld, which is itself based on an early loader for Sony’s widely hacked PlayStation Portable. The core mindset behind homebrew development is noble in its aim to open up closed software platforms for homegrown development projects. Unfortunately, homebrew is often synonymous with piracy, which is why Sony is constantly working to shut down the exploits that hackers take advantage of. Lu insists that his goals with the Vita loader are for homebrew development only, but it’s definitely a sticky situation. For more, check out Anthony’s report.

angry birds 2* Rovio struck gold in a huge way with Angry Birds, so it shouldn’t be a surprise to hear that the company’s just-announced new franchise is really more of an outgrowth of its already established universe. Bad Piggies aims to turn to tables on those angry, angry birds, tasking players with building an assortment of vehicles that will carry the future pork products (mmmm… bacon) to the bird eggs that they’d so like to feast upon. Rovio hopes that this dramatic shift away from the “fling birds at structures to knock them down” gameplay of its previous hit will help establish Bad Piggies as a new franchise unto itself, rather than as a sequel.

* Valve definitely has the right idea with Steam Greenlight, a crowd-sourcing initiative that offers Steam users the opportunity to throw their support behind any of the various indie projects that are vying for a highly coveted spot in Valve’s online store. Greenlight is going through some growing pains, however. In the early days of the new service, a number of supposed indie developers posted “projects” that largely amounted to community trolling, offensive stuff like a 9/11 simulator. While a separate dialogue is starting to develop about what is and isn’t okay for Steam in the wake of a planned erotic game’s removal, Valve implemented a $100 posting fee to cut down on the fraudulent projects going up on Greenlight. The company is also looking to streamline how Steam users engage with Greenlight by offering personalized lists based on each person’s interests.

Top buys for the week…

Call of Duty Modern Warfare 3 - GulchCall of Duty: Modern Warfare 3 — Collection 4: Final Assault :: Xbox 360 :: 1,200 MS Points

Activision’s inaugural year for “Call of Duty Elite” is officially over with the end of Modern Warfare 3‘s DLC content season this week. The new pack, a timed exclusive for Xbox 360, is all about the multiplayer, offering five new locations for players to frag and be fragged in. You’ll run through an abandoned mining town in Gulch, blow up the Jersey Shore in Boardwalk, rampage through New Orleans’ French Quarter in Parish, negotiate an oil rig’s catwalks in Offshore, and creep your way through a rotting ship’s graveyard in Decommission. As usual, this content will eventually come to PlayStation 3 and PC platforms, likely sometime in October.

Mark of the NinjaMark of the Ninja :: Xbox 360 :: 1,200 MS Points

Klei Entertainment’s Mark of the Ninja is, hands-down, the very best that this week has to offer in downloadable gaming. The 2D side-scrolling stealth game is very nearly perfect, sending players on a series of multi-path missions in full ninja garb. Don’t let the 2D presentation — which is beautiful and hand-drawn, by the way — put you off. You’ll be presented with a wide array of options as you progress through the game, not just in the routes you can follow but also in how your ninja’s skills and gear improve. Wrapping around the whole thing is a well-told story that will have you exploring some thought-provoking themes by the time its final moments play out.

Avengers Initiative :: iOS :: $6.99

There’s always a temptation to rag on movie-licensed video game given the rocky history that exists between the two mediums, but the currently iOS-excluisve Avengers Initiative (it’s headed to Android as well) is one of the rare exceptions. Marvel Entertainment is planning this one as an episodic series, with the now-released first episode focusing entirely on Bruce Banner’s green-skinned alter-ego, the Hulk. The gameplay is essentially a cruder take on Infinity Blade, but the experience is enhanced by sweet visuals, character customization, and the promise of more Marvel action to come.

Skyrim DLCThe Elder Scrolls 5: Skyrim – Hearthfire DLC :: Xbox 360 :: 400 MS Points

I’m not gonna lie: Skyrim‘s second piece of downloadable content — the final timed-exclusive for Xbox 360 — pretty much amounts to House Armor. You can build a house. Or more than one house. You can upgrade your house(s). You can send your spouse to live in that house, and you can then take your domestic life a step further by adopting a child. There’s 50GS worth of Achievements to be had here, but don’t expect any kind of questline. And bring gold. Houses ain’t cheap, you know? Hearthfire isn’t for everyone, but it’s a neat addition to Bethesda’s vibrant world for those who really want to leave more of a personal mark in it.

Super HexagonSuper Hexagon :: iOS :: $0.99

Every week there’s some new time-chomping mobile game that threatens to consume your life with its “just one more go”-friendly setup and destroy your phone with its “blink and you fail” gameplay. This week, that game is Super Hexagon, from VVVVVV creator Terry Cavanagh. The new game is much simpler than the gravity-powered platformer that precedes it. Players simply guide their little, triangle-shaped avatar around the perimeter of an inner hexagon as larger shapes shrink inward. The idea is always to have your triangle positioned so it can pass through the lone open area on the shrinking hex. It’s frankly much easier to grok by watching the thing in motion than reading a text description, so why don’t you go ahead and check out the trailer.

Zen Pinball 2 :: PSN :: FREE

Let’s be clear first: Zen Pinball 2 is technically free to download, but you’ll have to actually buy individual tables or table packs in order to fully enjoy it. Non-pack tables can be played for free, but there’s a time limit dictating how long you can play before you’re kicked back to the main menu. Pricing on tables starts at $2.50, and packs go up as high as $9.99. Any tables you might have owned previously in the original Zen Pinball can be imported, and everything is cross-platform-friendly, meaning you can play on both your PlayStation 3 and your PS Vita.


Source : digitaltrends[dot]com

Sep 4, 2012

Steam to enter the gaming hardware market

There have been rumors floating around that Steam is planning on entering the gaming hardware market, either by making their own console or a gaming PC. Now Steam has finally come forth and confirmed that it does indeed plan on entering the gaming hardware segment.

Steam mentions that they are frustrated with the current lack of innovation in the computer hardware space, which is why they have decided to jump in. You can find the entire statement from the company after the break.

Valve is traditionally a software company. Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.

We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.


Source : blog[dot]gsmarena[dot]com

Sep 2, 2012

GaymerCon is go!

GaymerCon Logo

The gaming world gets its own Pride Parade in GaymerCon: a special convention just for the Lesbian, Gay, Bisexual, and Transgender community.

Gamers who’ve been ignored at best or persecuted at worst will finally have a chance to let their colors fly; GaymerCon, the first gaming and geek culture convention for LGBT gamers, is officially happening. Thanks in part to vocal support from Microsoft, GaymerCon’s Kickstarter has brought in $86,000 — more than three times its original goal.  GaymerCon co-founder Jack DeVries has already recorded a sweet thank-you message to all the event’s supporters, and has now announced an official time and location for the event: August 2013, in sunny and welcoming San Francisco.

The GaymerCon Kickstarter page promised that $35k would pay for a concert and a “night of drinking, dancing, and socializing,” $50k would make possible a free “brunchfast” for those who contributed more than $100, and $60k would pay for “a celebrity boss of honor.”  With all those targets hit and surpassed, the only question is which celebrities and bands will have the honor of appearing at what promises to be a major event.

In a thoughtful interview at 1UP, the organizers made clear that GaymerCon would be about inclusion, not exclusion. “GaymerCon is about adding MORE gamer space, not taking people away from established gamer spaces,” said public relations director Benjamin Williams. “I think gaming culture has grown to the point where subcultures appearing within it is a natural and healthy progression. We are not separating from gaming culture — we are growing it in our own unique way.”

Speaking to GayGamer.com, event founder Matt Conn also talked about how he has been active for years in creating space for “gay geeks,” feeling like the nerd scene was often openly homophobic, while the gay scene didn’t always have room for his love of anime, video games, and similar subcultural pursuits. 

Conn recently spoke to the Gay and Lesbian Alliance Against Defamation (GLAAD), stressing the importance of the event as a tool for improving the visibility of LGBT gamers within the industry. “Historically, there has been very little content with [LGBT] themes or options in video games and other geek media,” he said. “We hope to show the world that that this audience not only exists, but is flourishing.” Many game companies justify their uniformity of content by saying that most of their customers are young, white, straight males, and a big showing at GaymerCon could go a long way to changing that belief.

As in many other aspects of American life, LGBT gamers have been making their presence felt in the gaming industry.  The Mass Effect trilogy went from explicitly refusing to include gay content to putting serious thought into how to implement same-sex romance that was respectful and smart.  The Star Wars: The Old Republic MMO was so gay-friendly that professional hater Tony Perkins condemned it on the radio.  And even the notoriously narrow-minded Street Fighter community now has a celebrated champion who cheerfully describes himself as a “fierce bitch.”  We may not have jet packs or laser pistols (yet)… but the future is definitely here.


Source : digitaltrends[dot]com

Aug 31, 2012

Tomorrow is yesterday: Crytek discusses the next step in gaming

Crytek, the makers of Crysis, discuss how far gaming engines have come, and what is coming next.

We as gamers tend to take technical advancements in games for granted. We expect games to be bigger, faster, and shinier than the titles that came before them, and we tend to dismiss the massive amount of work that goes into the finished product. That is a sadly inevitable fate, especially in an entertainment field that pushes us to experience it on a visceral level.

But behind all those impressive explosions, realistic facial movements, and animations that make destroying things all the more satisfying, there’s a graphics engine powering that game. The best engines make the rounds and get licensed out to several other developers, serving as a blank canvas for game after game. Despite heavy modifications from the developers that license them, the fortunes of games themselves become heavily reliant on that initial development.

Of the developers that make their own engines, one of the most highly respected is without question Crytek, makers of the CryENGINE game engines. The first CryENGINE unleashed Far Cry on the world, an impressive game, to say the least. Not to be outdone, Crytek followed that up with CryENGINE 2, the game engine behind one of the most graphically intense and lauded games ever created, Crysis. The game was so technically intensive that it became a running joke as to whether or not a computer could run it at full specs. Even five years later, many new computers still have problems with it.

Carl Jones of Crytek

In 2009, Crytek announced it would release CryENGINE 3 in October of that year, and then later released a free-to-use engine called CryEngine 3 SDK. The original version of the engine was used on Crysis 2, and then later used to bring the original Crysis to consoles. It is also now being used to power the upcoming free-to-play game, Warface, as well as the hotly anticipated Crysis 3, due out in February of next year.

We spoke with Crytek’s Carl Jones, Global Business Development Director for CryENGINE and discussed the role of new game engines, what we can expect in the future, and the role of tech in video games.

Are you excited for the next, more powerful generation of consoles?

Carl Jones: Yes, we’re very excited about the next generation of consoles. Crytek has always made benchmark-setting, high-end PC games, in terms of the quality of our graphics. What we’re expecting to see from the next generation is a console that allows us to take off all the restrictions that come from relatively low-end current hardware, and even go beyond where we’ve been before on high-end PCs.

As graphics and systems become more sophisticated, does it become more difficult to develop new engines, or do the new tools at your disposal make it easier?

CJ: Generally, new systems mean new opportunities for us at Crytek. We hope, of course, that any new hardware advance actually makes it easier to develop new engine features! The sophistication of DirectX 11, for example, gives us the opportunity to do a lot more low-level work, as we get more control over the GPU. You can actually start doing general-purpose GPU systems, which enable you to write really cool, movie-quality simulations for hair, cloth, particles, etc. and have it run really fast on standard DirectX 11 hardware. There aren’t really tools that enable people to build engines, but certainly ensuring that the operating system is simple and that it’s easy to access the hardware makes it easier for us to do cool new things in updating our engine for more powerful systems.

How important are graphics in gaming?

CJ: Since graphics deliver what you see, it’s one of the core and critical components of any game, alongside audio and gameplay. Whether it’s more important than those other two is a matter of opinion. Obviously you can have a great, fun game without a huge amount of high-end graphics. But if you really want to immerse your player in a believable world and have them cross that barrier into really feeling the game and being a part of it, then the believability of your virtual world is key. And the way you do that is via better and better graphics. CryENGINE still leads the way in terms of the quality of our realism and believability of environments. And so for a large number of games, especially high-quality games, you want your player to be truly immersed in the environment, and at that point graphics are vital.

How far away are we from photorealistic graphics and faces?

CJ: Crytek achieved near perfect photo-realism way back with CryENGINE 2 and Crysis. I think where we are now is that you can actually go beyond photo-realism and get into the kind of dream worlds or CGI-style worlds where you’re not limited by realism. More importantly, you can let your creators’ imaginations go wild, and they can be sure that what they choose to design will look believable.

I think that’s the point we’re at now, where having been through photo-realism for environments, we now want to go beyond that and say, “Well, what if it doesn’t exist – can we make people believe it?” If you think of things like Avatar, for example, they’re not real but they’re certainly highly believable, perfect-looking environments. And that’s where I think games are moving to now. We’re always improving and there’s always more you can do with more power from the hardware in terms of the amount of stuff that you can show on screen at any one time. Achieving photo-realism and interactivity at the same time is always the challenge, and we’re seeing more interactive and larger environments with more and more stuff on screen that looks realistic.

With faces and characters, we’re getting closer. I think, again, to use the example of Avatar, we saw that photo-realistic or believable characters are now here in CGI and movies, and I think we’re really close to that in games as well. The issue that we often have in-game is the limited budget that we have to balance between everything that makes up the game. To make a believable-looking face, with believable movement, on top of a believable looking body – and have a whole game with hundreds of characters and lots of things happening at the same time, all completely under the players control – is still beyond the power we have in the hardware today.

Once you get there, how do you overcome the “uncanny valley?”

CJ: We are now seeing, on small scales, extremely believable photo-realistic character faces. We have them now in CryENGINE 3; the faces of the in-game characters are almost indistinguishable from a photo of a person. Of course, we’ve got a fair way to go in terms of the movement of a character’s face and making that feel real. But I think we’re not far off, and certainly you’ll see some cool stuff from Crytek in this area quite soon. The uncanny valley always gets deeper, the closer we get, but we’re definitely seeing some effects now and some CG characters that make it very difficult to tell they’re not real.

What is the next step in graphics engines going to be like? 

CJ: I think you’ll see movie-quality graphics in a fully interactive environment, and I think we’ll be able to do a great deal more with physics simulation for cloth, destruction, fluids and hair. So the world that you’ll be playing in will become significantly more believable and interactive. Having a fully populated realistic and interactive city should soon be possible. 

Unfortunately, to do that you need to create a lot of assets and the next real big step for all engines will be constantly improving the tools and the content creation process. So I think, while we’re going to see a leap in the short term in graphics quality, you might not actually see games being able to fully utilize that until the tools catch up and give the development team the ability to create so much content so quickly. People aren’t going to start just putting bigger and bigger teams onto video games in order to take advantage of the new effects. The tool pipeline needs to be improved generally for game engines to allow much quicker content creation to fill these worlds that we would now be able to create. We established the use of real-time editing with Sandbox years ago – all other engines now work in the same way – as instant iteration gives a lot of time back to the game creators. Now we need to look at other ways of removing downtime, increasing productivity through procedural tools and the like.

What is the trick to making a game look great? Is it the art design, the polygon count, the lighting, etc.?

CJ: It’s a combination of having the technology and the people to realize a well-directed vision. So you need talented art direction matched with the ability of the artists to create beautiful 3D art, and then have technology that can handle incredibly detailed interactive scenes. So really, it is a combination that mostly comes down to creative talent, from the artists, the art director and the guys making the engine and the technology.

Are there any technical things you would like to do, but technology just isn’t there yet? How far off are we?

CJ: We are currently working on things at Crytek that are based on future technology that we expect to arrive – they don’t necessarily exist yet! I can’t talk too much about that, but there are things that we already want to do, but we are waiting for the technology to catch up with our ideas and we’re pretty sure that it will happen within the next three years, maybe even sooner.

With CryENGINE 3 we are now achieving things on current-generation hardware, which we’re told shouldn’t be possible – these are features that other developers think require multiple graphics cards in a supercomputer. We’re managing this because of our research strategy, which is to create features that are ahead of their time, then optimize them to run on the lowest possible hardware specs. This strategy also means our engine is better prepared for AAA, next-generation console games – as we’ve been aiming CryENGINE 3 at the new generation since before 2010. 

So, some of our research now will only become fully usable once future technology becomes available – but it’s going to be pretty sweet when it does!


Source : digitaltrends[dot]com

Aug 30, 2012

Activision hopes to offend everyone equally with Family Guy: Back to the Multiverse

Family Guy Back to the Multiverse

We speak with developer Alex Knight about how Activision is attempting to bring a unique type of humor to gaming in the Family Guy: Back to the Multiverse.

Activision and developer Heavy Iron Studios are taking funny business very seriously with its new Family Guy: Back to the Multiverse game, based on the hit Fox TV show. The game makers are working directly with writers from the show’s production company, Fuzzy Door, as well as creator Seth McFarlane and the rest of the voice cast. A first look at the third-person action game revealed just how funny – in a politically incorrect style, of course – gaming can be.

Family Guy Multiverse

Fans of the show will remember the innovative Season 8 episode that this game spins off from, in which Stewie builds a multidimensional portal device that allowed him and Brian to go into parallel universes. Along the way the unlikely duo stumble through a Flintstones-like world, a slightly racist Disney universe, and even a Robot Chicken-verse.

“In Family Guy: Back to the Multiverse, players are going to be jumping into the multiverse to try and take down Bertram, who has found out a way to create his own multiverse device and is jumping into all these parallel universes, amassing his own armies to kill Stewie,” said Alex Knight, associate producer on the game at Activision. “Stewie and Brian find this out and are not going to have any of it, so they’re jumping in to all of our alternate universes to take down Bertram and his armies.”

For those not familiar with the show’s past, Bertram is Stewie’s half-brother and rival. This story line allows the game developers to explore episodes from throughout the show’s history and will feature several series familiars as Stewie and Brian jump through episodic missions in parallel universes.

Two such episodes were highlighted in the Gamescom 2012 demo. The first game level shown, “Handicappable,” was inspired by the Season 5 episode, “No Meals on Wheels.”

Family Guy game

“That’s a universe where the handicapped people and cripples have been having a little too much special treatment, so they’ve kicked out all the two-legged walking people, put them into isolation, and rule that entire universe now,” said Knight.

As in this level and all the others, gamers can play as either Stewie or Brian. Stewie utilizes his science fiction weapons, which includes some sophisticated laser pistols. He also chugs orange soda to give himself a sugar rush for extra abilities. Brian, on the other hand, utilizes more traditional weapons. He has access to machines guns and pistols, and his melee weapon is a broken whiskey bottle.

“As fans are going to recognize from the TV episode, Joe Swanson formed up a large Transformer-like character that was comprised of people in wheelchairs called Crippletron,” said Knight. “It looks fantastic. It’s one of our bosses, and it’s just a blast to go after him.”

Outside of the aforementioned towering handicapped Transformer, enemies in this level speed to the scene in handicapped vans, only to wait for the ramp to be slowly lowered before they can wheel after Brian and Stewie. The show’s humor is spread throughout every inch of the level, including posters in the hospital from Dr. Hartman. Lady Liberty now sits in a bronze wheelchair with her mouth open and head to the side. Nothing is off-limits, just like in the show, which Fox canceled twice before it catapulted to the top of the ratings.

Family GuyThe other game level shown is set in the Amish universe, which is taken from the “Amish Guy” episode, the seventh episode of the 10th season. The serene countryside setting is splattered with blood as Brian and Stewie attempt to kill all the Amish people before they kill them. But there’s a practical reason for this bloodshed.“The great thing about this brand is that if Family Guy pushes the boundaries, we get to push the boundaries,” said Knight. “That’s the great thing about having the two writers from the show crafting our content; it’s as far as Family Guy goes, and it’s mimicked right in our game.”

“Amish people have all things needing wood, so Bertram has convinced them to go after Stewie and Brian in exchange for special wood pills,” explained Knight. “That’s something that not everybody knows about, but the Amish really have all things wood. They want to create everything based out of wood, so that’s a real incentive for them to go after Stewie and Brian.”

The game is filled with challenge modes. One of these modes in the Amish world challenges players to kill all the Amish people, while refraining from hitting any tourists. Knight said the fiction behind that is the Amish are sick of having tourists around them. They just want to live their lives, so Brian and Stewie are a threat.

While there’s plenty of humor from the show’s long lineage, the new game isn’t going to make fun of video games, per se. In fact, people interested in that take can play the free Family Guy Online game, which does reference games — and gamers — directly. Knight does believe gamers will find “a lot of odes to video game references, just not necessarily to that extent that one might think.”

FG Multiverse

These two levels, which were shown in small segments, are just part of the overall scope of the fall release.

“It’s a huge game,” said Knight. “Right now it’s probably eight hours just in the story alone. Then you’re going to have a lot of challenge missions, as well as four-player and co-op local play that will introduce some very interesting death matches. And there are game modes that we haven’t announced yet that I think fans are really going to love.”

Basically, if you like Family Guy, and judging from the ratings there still are a lot of fans out there, this game will serve up the same type of humor, only with an interactive twist. And if you just can’t wait to get your game on, Family Guy Online is a fun, free alternative available now.


Source : digitaltrends[dot]com

Aug 29, 2012

Archos GamePad combines 7″ Android ICS tablet with hardware gaming controls

Archos has put Android to use into some unusual devices (e.g. a home phone and an alarm clock), but now it has turned its attention to mobile gaming with the Archos GamePad. The GamePad has a 7″ screen (though details like resolution are missing right now) and a set of hardware controls.

The tablet is powered by a dual-core processor clocked at 1.5GHz and a quad-core Mali-400 GPU. The OS is Android 4.0 Ice Cream Sandwich, which has built-in support for game controllers, but Archos has also included a technology that automatically maps the game inputs on the hardware controls and claim it supports over a thousand currently available games.

The tablet is certified by Google, so it will have full access to the Google Play Store for games, apps and everything else that the official repository offers.

One thing that seems to be missing from the Archos GamePad is a PS Mobile certification. It may not be a deal-breaker, but Asus got certified (not sure which tablets though) and so did the Wikipad, a Tegra 3-powered 7″ Android tablet with hardware controls.

The Archos GamePad will launch in Europe near the end of October for under €150. A Stateside launch is also expected, but details are coming soon. For comparison, a PS Vita costs €200

By the way, there is one more 7″ Android tablet with hardware controls that we can think of – the JXD S7100. Is this form factor gaining traction, or what?


Source : blog[dot]gsmarena[dot]com

Aug 20, 2012

OnLive acquired by Lauder Partners, but who will own the streaming video game company in the future?

onlive microsoft

OnLive's new owner Lauder Partners has a history of investing in streaming technologies, but will it hold on to the troubled gaming company?

OnLive is dead, long live OnLive. Or at least live a little longer than previously expected. The world’s first full cloud-based streaming video game business isn’t closing shop completely, just as corporate communications director Brain Jaquet said on Friday. Rumors that the entire OnLive staff was laid off on Friday as an anonymous investor with “substantial funding” took ownership of the company and its assets also turned out to be true though.

Who is OnLive’s new master? GamesIndustry International reported on Monday that Lauder Partners, one of the initial investors that backed OnLive during its second round of fund raising in 2009, has taken control of the company.

The news clarifies just who lost their jobs and who made the transition to the new corporate structure of OnLive in the wake of its dissolution as a private entity. Reports from Kotaku and Joystiq are corroborated by an official statement.

“Almost half of OnLive’s staff were offered employment at their current salaries in the new company immediately upon the transfer, and the non-hired staff will be given offers to do consulting in return for options in the new company. Upon closing additional funding, the company plans to hire more staff, both former OnLive employees as well as new employees.”

The stock deal for former employees does not extend to OnLive’s founder and CEO Steve Perlman. “Like all shareholders, neither Steve nor any of his companies received any stock in the new company or compensation in this transaction at all. Steve is receiving no compensation whatsoever and most execs are receiving reduced compensation to allow the company to hire as many employees as possible within the current budget.”

Anonymous sources from within OnLive said that it was Perlman’s mismanagement and refusal to sell his company to interested bidders that caused it to implode this month.

Lauder Partners has invested heavily in streaming technologies over the past three years. Following its investment in OnLive in 2009, the LLC has backed local television streaming service Aereo, as well as Smart TV software makers Flingo and TrickPlay.

Lauder isn’t likely to maintain full ownership of OnLive. The transition period will entail streamlining OnLive’s business beyond mere staff cuts, establishing firm content deals like the service’s agreement with Ouya’s Boxer8, and hunting for a new buyer. OnLive competitor Gaikai was purchased by Sony earlier this year, the first shots fired in the new streaming battlefield for video game console makers. Priority one for Lauder will be polishing OnLive until it shines and selling it to the highest bidder.


Source : digitaltrends[dot]com

Aug 17, 2012

Digital Blend: 3DS XL arrives, no Vita price cut in 2012, EA has more free-to-play incoming

Welcome to Digital Blend, your one-stop-shop for coverage and recommendations of all things relating to mobile gaming, digital marketplaces, and indie titles (for the week ending August 19).

Welcome back to Digital Blend, our weekly look at the world of downloadable video gaming that exists at the fringes of the mainstream. That means we look at the hottest new mobile game releases, downloadable content drops on consoles and PCs, indie darlings that deserve your love and attention, and the best gaming values under $20.

Keep your comments and feedback coming. We want to hear from you! Did you try something you read about here and enjoy it? Is there a particular game you think we’ve overlooked or news you want to share? Any questions you are dying to ask? Let us know! Your thoughts, feedback, suggestions and (constructive!) criticism are welcome, either in the comments section below or directed at yours truly on Twitter, @geminibros.

Making headlines…

* Sega is stepping further into the mobile business. This week, the publisher announced the launch of Sega Alliance, a new partner program designed to help indie developers find the marketing and production support that they need to get their games noticed on mobile platforms. Sega already has a presence in the smartphone and tablet space with its wholly owned IP, but Sega Alliance aims in different direction with its focus on bringing in new talents. The first release under the new initiative is Jack Lumber from Owlchemy Labs, the same studio behind Snuggle Truck.

Mega Man Xover* Capcom is celebrating the 25th anniversary of the NES classic Mega Man (or Rockman, as it is known in Japan) this year with an iOS-exclusive release called Rockman Xover. It’s only confirmed for a fall 2012 launch in Japan right now, but don’t be surprised if that grows into a broader release. The game ditches the platforming action that the series is known for, instead delivering a social-driven RPG in which players build their own Mega Man robot as they work to rescue all of the other various Mega Men from a plot hatched by a gang of the series’ most notable villains.

* EA is hoping to build a bright future for the Command & Conquer series by embracing the free-to-play philosophy that has made Command & Conquer: Tiberium Alliances such a hit. The BioWare-developed Command & Conquer: Generals 2 is now officially confirmed to be following a F2P model when it comes to PC in 2013. This is indicative of a larger trend that the publisher is moving toward, with the C&C news coming only days after EA confirmed plans to make the Star Wars: The Old Republic MMORPG a F2P offering this fall. 

* Those who have been patiently waiting for Sony to knock a few dollars off the price of its new PlayStation Vita handhelds are going to have to keep waiting. The portable was released in the U.S. in February 2012, less than a year after Nintendo dropped the price of its 3DS down from $250 — the Vita’s launch price — to a more competitive $180. That, coupled with the relatively light — though largely solid — library of launch and post-launch titles has left the Vita in a tough spot. It’s a great piece of hardware that too few people are adopting. A price cut might change that, but Sony boss Shuhei Yoshida put the kibosh on any hopes for such a thing happening in 2012. “No,” he said. “It’s too early.”

playstation-vita-white* Nintendo releases its super-sized 3DS XL in North America this Sunday, August 19, 2012. By all accounts it’s a solid piece of hardware that offers a notable improvement over the 3DS, particularly in the realm of its 3D display features. Our own Ryan Fleming has been tooling around with the new hardware for the past couple weeks, and he definitely liked what he saw. He questions the wisdom of not including a second analog control, something that can be added to the 3DS via a Circle Pad Pro, but the overall reaction is a positive one. For more, check out Ryan’s full Nintendo 3DS XL review.

* The PlayStation Vita might have been largely absent from the E3 2012 festivities this year, but that could be because Sony was saving the big stuff for Gamescom 2012. The publisher revealed many details of its future plans for the handheld during the Germany-based consumer show this week. For starters, LittleBigPlanet developer Media Molecule is currently toiling away on a Vita-exclusive platformer called Tearaway that trades in the Sack People for papercraft. Also confirmed is a new Killzone FPS game from Guerilla for the Vita, called Killzone: Mercenary. Perhaps the most exciting news, however, is confirmation that PlayStation Plus subscriber benefits will soon be extended to the Vita as well. That means discounted software, free software, and more.

Top buys for the week…

Papo & Yo :: PSN :: $14.99

It’s a light week for 100-percent new digital releases, but it’s definitely a quality over quantity sort of vibe to what’s out there. The best of the totally new bunch is Minority Media’s Papo & Yo, a beautiful puzzle-platformer with some very powerful thematic elements. I’m not going to try to synopsize it for you here. Either get the game and find out for yourself, or dig a little deeper with my Papo & Yo review.

The Expendables 2 :: XBLA / PC :: 1,200 MS Points / $14.99

The Expendables 2 was already released for PlayStation 3 via PSN, but this week the Xbox Live Arcade and PC versions arrive alongside the release of the movie. I’m not gonna lie: this isn’t any kind of amazing game. It’s just dumb, straightforward fun, with players taking control of one of the movie’s four major characters in a twin-stick shooter built around body counts. It’s not for everyone, but it’s mindless fun for the right kind of action fan. Check out my Expendables 2 game review for more. While you’re in the reading mood, you should also take a peek at Anthony’s Expendables 2 movie review.

Dust: An Elysian TailDust: An Elysian Tail :: XBLA :: 1,200 MS Points

PS3 gamers might get beautiful puzzle-platforming in Papo & Yo, but Xbox 360 users get beautiful action-RPG adventuring in Dust: An Elysian Tail. In this final salvo for Microsoft’s 2012 edition of Summer of Arcade, Dust marries absolutely gorgeous hand-drawn 2D graphics with exceedingly sharp writing, simple-yet-fun gameplay, and a surprisingly deep set of RPG systems. There’s a lot of game here for your $15, and it’s mostly pretty damn good. Check out my Dust: An Elysian Tail review for more.

Tales From Space: Mutant Blobs Attack :: PC :: $7.99

The best PlayStation Vita launch title is now a thing you can enjoy on your PC as well. Tales From Space: Mutant Blobs Attack follows a formless alien blob as it breaks out of confinement in a research facility and proceeds to absorb everything in the vicinity in order to grow larger, Katamari Damacy style. The game is a 2D platformer with an adorably evil alien protagonist and one of my all-time favorite last levels in all of video games. Check it out if you haven’t before, or take a peek at my Tales From Space: Mutant Blobs Attack review for more.

Jack Lumber :: iOS :: $0.99

Jack Lumber is the first of Sega’s new releases under the Sega Alliance label, a new partner program designed to lend support to indie devs on mobile platforms. The game is the work of Snuggle Truck dev Owlchemy Labs, putting players in the enormous work boots of the titular “supernatural lumberjack.” It’s a bit like Fruit Ninja, only you’ve got time dilation powers that allow you to perform some seriously impressive feats of mid-air chopping.

Random Heroes :: iOS :: $0.99

Ravenous Games, the same team behind the killer iOS platformer League of Evil, is back with Random Heroes. The new game is built around a more involved set of mechanics, with the story complemented by video game trappings like character progression and exploration. 


Source : digitaltrends[dot]com

Aug 16, 2012

Razer announces DeathStalker keyboard and Kraken headphones

Razer has announced two new products for the gaming populace. The first is a keyboard called DeathStalker that comes with Razer’s Switchblade UI on a touchscreen display placed next to the keyboard. We first saw this UI on Razer’s Switchblade concept and then on the Razer Blade laptop and the Star Wars: The Old Republic gaming keyboard.

The DeathStalker keyboard comes with the same basic system that has ten configurable keys on top to which you can assign any function. Each key has a color display within that shows the icon of the function you have assigned to the key. Below the keys is the LCD touchscreen that displays game related information and can also work as a trackpad to control your mouse pointer.

Other than this, the DeathStalker comes with chiclet-style backlit keys and anti-ghosting for up to 10 simultaneous key presses, 1000Hz ultrapolling, braided fiber cable, fixed wrist rest and Razer Synapse 2.0 support, which is Razer’s cloud service for syncing your accessory settings across multiple computers.

There are two models of the DeathStalker, the standard model and the DeathStalker Ultimate. The Ultimate model comes with the aforementioned Switchblade UI with the ten customizable keys and LCD touchscreen. On top of that it also has tri-colored backlight (standard model has just green color) and five additional macro keys on the left of the keyboard. The standard model does come with a numberpad, though, that is missing on the Ultimate model.

The DeathStalker Ultimate is priced at $249.99/€249.99 and will go on sale in September worldwide. The standard model is priced at $79.99/€79.99 and will go on sale worldwide sometime in Q4, 2012.

The Kraken is the newest pair of gaming headphones from Razer. Comfort seems to be the key feature here and Razer goes as far as to say that it is the most comfortable gaming headset, ever. It comes in the same shade of radioactive green as the previous Orca but thankfully there is a black version of it as well, which looks way better.

There are two models available for the Kraken, with the Pro model coming with a built-in retractable microphone that houses in the left earcup. It uses a single 3.5mm input jack designed for smartphones and newer notebooks but you can use it with traditional dual outputs on a PC using the provided splitter.

The Kraken Pro will go on sale worldwide in September for $79.99/€79.99. The standard model will be available in the US in September and worldwide in October for $59.99/€59.99.


Source : blog[dot]gsmarena[dot]com