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Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Nov 20, 2012

The Walking Dead Episode 5 review: A fitting end for the best story of the year

Telltale's episodic adaptation of Robert Kirkman's The Walking Dead has finally arrived, and it's as emotionally jarring as you'd expect.

Just before Telltale’s episodic video game adaptation of Robert Kirkman’s comic book series The Walking Dead first debuted in April, fans of the property had a laundry list of concerns. Would a video game be able to capture the oppressive atmosphere that has made Kirkman’s books such a macabre joy? Would Telltale have the courage to push their game intto the shockingly dark territory that The Walking Dead books usually plumb for their most emotionally resonant moments? Do people still want to play a classic adventure game in an era where gaming is defined by endless first-person shooters and bombastic explosions?

Then Telltale released Episode 1 of The Walking Dead and all doubts were immediately cast away, replaced instead by a sense of awe at how well-crafted and engaging Telltale’s game was. Of course, fans then expected the worst and assumed that the developer wouldn’t be able to match the quality of the first Episode in its sequel. Telltale proved doubters wrong there as well. Over the course of four increasingly violent, increasingly frightening, and increasingly depressing episodes, Telltale has repeatedly topped itself to the astonishment of fans and gleeful critics alike (now would be a good time to have a look at our reviews of Episode 1, Episode 2, Episode 3, and Episode 4).

And now comes the final chapter, Episode 5 of The Walking Dead, the appropriately titled No Time Left. If you were expecting Telltale to finally drop the ball, we’ve got bad news for you: The Walking Dead Episode 5 is not just a fantastic end to this first season of the game, it’s also the best Walking Dead Episode to date.

This Is The End

If you know only one thing about The Walking Dead, it’s that the property centers on zombies. However, if you know two things, you know that in truth the game, comics, and television series are not so much stories about the zombie apocalypse as they are stories of disparate groups of survivors attempting to remain sane and alive amidst the apparent end of days. A strong focus on that second aspect has been the backbone of all of Telltale’s Episodes so far, and in that regard Episode 5 does not disappoint. It may not be the most violent episode, but what it lacks in straight-up gore, it more than makes up for in shock value. Not in the “cheap jump scares” sense that plagues so many modern survival horror games, but instead by building a complex, multi-layered world that constantly kicks players when they’re down. There is no happy ending once the credits roll on Episode 5 (but if you’ve been expecting that, you likely haven’t been paying very close attention).

The Walking Dead Episode 5

The other key theme of The Walking Dead has always been that no one is safe. No matter how much you like protagonist Lee or the adorable Clementine, either one of them could be torn apart by zombies or shot by another survivor at the drop of a hat. It would be easy for this concept to wear thin on players very quickly as too many deaths would simply desensitize them to the plight of the characters in the game. Too few deaths however, and you lose a sense of tension. To solve this problem, Telltale’s writers have spent five episodes crafting some of the most complex, nuanced human characters we’ve ever seen in a game. Each person, though obviously not an actual human, seems to have his or her own motivations, fears, and hopes for this bleak new reality. By building The Walking Dead on a classic adventure game template, Telltale made it easy to connect with each individual, which only makes it that much more harrowing when a character you’ve come to know and love is killed. Most games can’t even form a connection between a single protagonist and a player, so it’s very impressive that Telltale is able to create connections so effortlessly, even if it then twists these connections to heighten the game’s horror atmosphere.

If you thought this would be the point where I drop the bombshell that both Lee and Clem are killed off in horrific fashion during Episode 5, sorry, but that would be revealing too much of the plot. Though it does make the game more difficult to review, if you take nothing else away from this, trust that you are better off experiencing The Walking Dead’s expertly-crafted plot for yourselves, as Telltale intended. Ideally, in a dark room, with few distractions and maybe a stiff drink to take the edge off when your nerves become a bit too frayed.

That said, those of you who were hoping that Telltale would continue to ramp up the dark tone of The Walking Dead should be very pleased by Episode 5. It’s not quite as blunt as Episodes 3 or 4, but the incidents you experience are as emotionally resonant and actively moving as anything in the series to date. Once the credits have started rolling (by the way, you should definitely sit through the credits; trust me on this one too) you should be sitting there, mouth agape at what you’ve just experienced and how thoroughly Telltale is able to draw players into a relatively traditional survival-horror story purely by virtue of amazing writing and realistically complex character building.

The Walking Dead Episode 5

Sadly, The Walking Dead’s story is so good that it casts a stark relief on the rest of the games industry. After playing The Walking Dead, it’s difficult to return to other, more traditional blockbuster titles, as the majority of developers are either unable or unwilling to match the quality of the writing seen in Telltale’s game. On the other hand, this episodic adaptation of The Walking Dead has been selling quite well for Telltale, so maybe this is an indication that players, if given the choice, would readily gravitate toward good writing and well-crafted characters, instead of the rote run ‘n gun action we see so often.

If It Looks Like A Zombie And Sounds Like A Zombie

In our reviews of The Walking Dead to date, we haven’t spent much time discussing the game’s technical aspects. Not because we dislike what Telltale has done with this game’s aesthetics and sound, but because they’re so good that you simply don’t notice them. Yes, it’s impressive that Telltale’s artists were able to nearly replicate the Walking Dead art of Charlie Adlard for the video game. Yes, it’s impressive that Telltale assembled such an excellent cast of vocal talent and that the game’s ambient sounds are perfectly capable of terrifying players by themselves. However, it’s far more impressive that by the time Episode 5 was ending, we’d completely stopped paying attention to how the game looks and sounds, in favor of focusing entirely on the story. Ideally, graphics and audio should exist to serve the story, and it’s almost depressing that The Walking Dead stands out specifically because it’s one of the few games that manages to get this concept right.

It should also be pointed out though, that with Episode 5 it seems that Telltale has finally mastered the engine it created for The Walking Dead. Though we adored the past four episodes of The Walking Dead, each had a few minor glitches and scripting errors that, while far from game-breaking, did serve to momentarily disrupt a player’s suspension of disbelief. It’s difficult to stay engaged when a character disappears from a scene at random or certain lines become unsynced from a character’s lip movements. It’s never been a huge issue for the series, but it’s nice to see that Episode 5 appears to have sloughed off these minor flaws. Even with the issues which inevitably crop up when reviewing a game prior to its official release, I didn’t once notice any oddly aberrant behavior, or glaring moments that were obviously mistakes.

There is one bit of novel technology in The Walking Dead that we can’t help but mention: The game’s decision making system. As with previous episodes, Episode 5 allows players to make various dialogue choices during gameplay that can have surprisingly dramatic effects on the game. We interviewed Gary Whitta, writer of Episode 4, shortly after its debut, and he told us that while all the divergent story lines eventually get to the same key points by the end of the game, it’s very easy to have a drastically different experience than your friends did merely because you happen to be a bit more kind-hearted. The end result is a game that plays out like a personality test, with no real “rewards,” just different scenarios to experience based on your choices. Episode 5, being the final episode of the first season, is where most of these story threads merge back together, and it’s really great to see a decision you made months ago in one of the earlier episodes finally pay off in a big (or not so big) way. Again, no spoilers, but I predict that a lot of you are going to be kicking yourselves over choices you made in the past.

The Walking Dead Episode 5

If I have one qualm about The Walking Dead Episode 5 though, it’s that it marks the end of this adventure. We’ll eventually be playing through a second season of The Walking Dead, but it may be asking too much to hope that anything you’ve done here will carry over to Season Two in any really meaningful fashion. From a design standpoint I understand why Telltale wouldn’t want to push a bunch of loose plot cords to the next season, but at the same time there’s an undeniable sense of finality once Episode 5 has come to a close. This, it seems, is the danger with episodic entertainment: You get used to playing new adventures every month, and then when a company runs out of stories to tell, you’re stuck waiting anxiously for something to fill that entertainment void. Hopefully Telltale doesn’t make us wait too long for Season Two.

Conclusion

It should be apparent by now that we adore The Walking Dead, but more important than how we feel about it, is why we feel so strongly that each of you should rush out and buy each episode. Here is a game, released in the same time span as big-budget blockbuster games like Halo 4 and Assassin’s Creed III, that trumps both of those multi-million-selling titles purely because it’s such a fundamentally sound gaming experience. Instead of relying on flashy graphics or ambient sound designed to push $5,000 surround sound systems to the brink, Telltale Games has created an adventure that succeeds on the strength of its writing, and thus should be enjoyable not just for hardcore gamers or people who get off on killing zombies, but also for anyone who likes the idea of being sucked into a witty, dark, emotionally intense tale for twenty-plus hours of their lives.

Though Telltale’s game doesn’t really do anything terribly original, the elements in this game are so well-crafted that they serve to create a whole that is far more than the sum of its albeit impressive parts. No hyperbole: The Walking Dead is the perfect modern adventure game, and given its necessarily tight pacing and the length of its individual episodes, it may even trump Kirkman’s own Walking Dead comics as the best rendition of this universe to date. 

Then again, even if it isn’t better than its comic book source material, The Walking Dead is still an utterly perfect distillation of everything that makes Kirkman’s writing so great: Realistic human characters, oppressive atmosphere and an unending drive to emotionally torture players by destroying the lives of a small group of desperate survivors. Top that with intuitive, surprisingly diverse gameplay options, and a game engine that delivers great graphics and audio, and it’s easy to see why The Walking Dead has attracted such a vast, rabid fanbase. Hopefully this kind of support ensures that Telltale will keep creating new Walking Dead Episodes until all of the world’s shambling corpses are reduced to dried up skeletons choking the streets of Savannah.

(This review was written using a digital copy of The Walking Dead: Episode 5 provided by Telltale Games.)


Source : digitaltrends[dot]com

Nov 15, 2012

Rockstar releases new trailer for Grand Theft Auto V

Rockstar has released a new trailer for the upcoming GTA V. The video does not feature any gameplay sequences but gives a look at the general setting of the game.

GTA V will take place in the fictional location called Los Santos in San Andreas. It will be Rockstar’s biggest open world game yet and feature three new protagonists, all of whom will be playable. The three characters have different stories that intertwine as the game progress and eventually you will be switching between the characters as they work together to accomplish a single goal.

GTA V will be released in spring 2013. Till then, you can watch the trailer below.


Source : blog[dot]gsmarena[dot]com

Nov 7, 2012

Browsing with Chrome now gets you longer battery life

The latest stable release of the popular Chrome for Windows browser from Google now has full GPU acceleration enabled for video decoding.

Dedicated graphics chips draw considerably less power than CPUs when watching videos, which means that your laptop will last that much longer.

In Google’s own tests, with GPU video acceleration enabled the battery lasted 25% longer when watching 1080p videos on YouTube.

Another update brought by this release is a quicker way to access permissions for any website you visit with Chrome. Instead of having to dig through a settings menu for the permissions of a particular website, simply clicking on the new padlock icon in the address bar will give you access to all the permissions available for the current website you’re visiting.

If you have Chrome already, then the update should roll out to you automatically. Otherwise, Chrome for Windows can be found here.


Source : blog[dot]gsmarena[dot]com

Nov 6, 2012

iPad mini, Nexus 7 and Kindle Fire HD go head to head, inside a blender

Continuing their tradition of blending newly released gadgets inside one of their absurdly strong and powerful blender by none other than the CEO Tom Dickson himself, Blendtec has released a new video where they blend the iPad mini.

But it’s not just the iPad mini that will be facing the blades of chaos inside the blender. Giving it company are the Google Nexus 7 and the Amazon Kindle Fire HD. It really doesn’t matter how many contestants there are, though. In the end, the only winner is the Blendtec blender.


Source : blog[dot]gsmarena[dot]com

Nov 5, 2012

How to Watch Internet Videos on TV

The web is flooded with various interesting websites that allow anyone to effortlessly download video streams, watch movie series, or even live concerts online. Even so, it is still incomparable to watch them with a wide-screen television. The good news is here. With today’s innovative technology, it is possible to enjoy unlimited internet privileges through Internet TV.

Choose from the modern gadgets and bring your favourite Internet features to your living room. The most popular consumer choice is the Apple TV. Its specification includes high definition multimedia interface (HMDI) which allows for the transfer of digital data to a compatible audio digital device such as projectors and digital television. Apple supports internet features and in-channel search from Netflix, iTunes, and YouTube. The average cost of Apple unit is around $99.

Apple TV -Update

Apple TV 2G (2010)
Flickr image courtesy of methodshop.com and nakagawa

Roku: For a cheaper option, the Roku player is available for 50 bucks. Supported internet features include: Hulu Plus, Netflix, Amazon, and YouTube. Like Apple, it also operates with an HMDI output connection but not packed with a HMDI cable. You can buy this for $10 or less from online stores. If you have already bought a high-end TV but it does not include HMDI support in its product description, then a Roku player is the best choice. It is the only media player with a component output which permits the access of digital data from computers for devices without an HMDI feature.

Roku XR and my cheap ass DVD player

Flickr image courtesy of robertnelson

See Also: How To Safely Watch Free TV Shows Online

Google TV, Image Courtesy of C Udeze

Boxee Box

Image provided by Stratageme.com

Consumers who are particular about media resolution often prefer Boxee Box or Google TV. Both offer better image resolution. Users can save on the extra cost of purchasing HMDI cables because specifications for both devices are included. However, configurations differ among machines. Unlike Apple or Roku which uses an on-screen keyboard, Boxee Box comes with a QWERTY style remote control to let you search with ease. Google Box has more to give. Aside from this feature, it also allows search for on-air TV shows or broadcasts. While Boxee Box supports YouTube, Google supports other features like Netflix and Amazon.

The above-mentioned media gadgets have wireless and Ethernet ports for internet connection but if you get a Vudu box; you need to buy wireless kit to use the Wi-Fi feature. Vudu allows you to connect with streaming video sites and YouTube.

Hulu Plus has the most important US TV networks: the ABC, NBC, etc. Netflix offers full-length movies and online television access.

You can enjoy unlimited streaming with Netflix facilities at only $8 per month. Meanwhile, Amazon offers pay-per-view services for an array of television shows such as live sporting events and new movies recently out in different cinemas.

iTunes sells videos, music, and even offers pay-per-view options. If you are looking for more selection and themes of video clips, find them from YouTube.

Itunes

youtube

Purchasing the right unit is the key to successfully combine the Internet with your favorite TV. Always ask for the TV specifications before opting to buy one. LCD and plasma televisions often come with VGA input and HMDI support features. In fact, you can still connect your TV to the Internet without spending or subscribing to anything. All your TV unit really needs is a particular adapter or wireless media extender.

Tags: Internet to TV, Internet TV, Internet Videos, Watching Movies via Internet

Source : techtalkafrica[dot]com

Nov 2, 2012

How To Watch Online Videos on your PC without Interruption

There are so many ways that a video you are watching on your PC can be interrupted. First of all, if you are streaming a video from the internet there is a good chance that it will be interrupted by the buffering message.

If you are running on a slow network, unfortunately there’s nothing you can do to get rid of it immediately order than to simply allow the video some time to load. If you are watching a long video, then you might want to pause it for 5 minutes before you start watching. This will allow it to load enough toe ensure seamless playback for the rest of the video.

Another way that videos can be interrupted is via the PC’s screen saver. This can be an annoying interruption as you have to move the mouse to end the screen saver. To get rid of this, simply ensure that you have turned off the computer’s screen saver. In a related note, sometimes a laptop’s screen can go blank if the computer perceives that you have not been using it. To avoid this, ensure that your display settings do not permit the display to turn off at any time.

There are some media players, such as VLC and Windows Media Player, that can actually disable a screen saver while playing a video in full screen mode. This can be done through the media player’s settings. This is useful because it allows your regular screen saver settings to remain in effect. Sometimes having too many applications can also be a problem. These days there are apps and widgets for everything. There are Gmail widgets that pop up every time you have a new email and others that give you breaking news. You might want to close these, other wise they will be regularly popping up on the sides of your screen. In addition to this, you might want to log out of programs such as Skype or MSN Messenger.

If these are open, any new messages will make a sound and/or pop up on the screen. You can either close these programs manually, or install a utility such as CloseAll. CloseAll is actually very useful, because it automatically closes all the apps you choose in one go, instead of you having to do it one by one. Adding a simple line to the command line “CloseAll.exe-x = “explorer.exe | firefox.exe | outlook.exe | dropbox.exe” can allow you to close all of those applications.

closeall

Flickr image courtesy of Î±nnα

A neater alternative to CloseAll is SmartClose. This program allows you to choose the programs you want to shut while watching a video (or at any point). In addition to this, it will also turn them back on when you ask it to. All of these steps are important as you do not want interruptions when you are enjoying a movie or tv show on your PC.

Tags: Online Videos, Videos on PC

Source : techtalkafrica[dot]com

Wreck-It Ralph review: A story to warm your animated cockles

Wreck-It Ralph review

Walt Disney Animation Studio return with Wreck-It Ralph, a film steeped in the world of video games. But at its core, the digital overlay is simply the setting for a traditional, and heartwarming story of a guy who makes a friend.

Although the days of the arcade are on the wane to the point of extinction, there will always be a certain subset of people who have grown up with the influence of those institutions ingrained upon them. During the 80s and 90s, the arcade was a place where you could go to experience something new. It was a place to hide away for a few hours, or a place to socialize in a new way. For many it was an escape, while for others it was a babysitter, reassuring parents in the knowledge that they could leave their kids there and those kids would be content to hover around the games like moths around a light without even entertaining the thought of wandering off. 

Over the years though, the evolution of technology has not been kind to these digital meccas. Prices went up, while the convenience and sophistication of the product moved to the home. A handful of arcades remain, but they are few and far between. They will always exist, however, in the hearts and minds of those that experienced arcades in their prime. It is to those people that Wreck-It Ralph has been promoted through trailers and promotional materials. But while the film is certainly heavily influenced by those unique days, the story is a deeper and more universal tale.

Wreck-It Ralph: Ralph and Vanellope

That arcade influence is at the heart of Wreck-It Ralph, but it is not the driving force. Beyond the flashy cameos of characters like Pac-Man and Street Fighter’s Zangief, there is a story of a lonely guy, badly treated and shunned through no fault of his own, who befriends another lonely and isolated character that just wants to be accepted. Like most of Disney’s animated films it is a morality tale, and one that is created to appeal to all ages. In that, it succeeds.

After 30 years as the unappreciated antagonist of a Donkey Kong-like arcade game called “Fix-It Felix Jr.”, Ralph (voiced by John C. Reilly) has begun to question his role. After being shunned by his fellow characters at the anniversary party for their game, Ralph decides that the only way he will ever belong is to prove that he can be a hero too. Things soon go wrong, and Ralph accidentally leaves a trail of mishaps in his wake, forcing his own game’s hero, Felix (voiced by Jack McBrayer), to come looking for him. 

Through a bizarre turn, Ralph finds himself in a game called “Sugar Rush,” a candy-themed kart racer (created for this film, but bearing more than a passing similarity to Mario Kart), where he meets the annoying, but endearing Vanellope (voiced by Sarah Silverman). But Ralph’s journey has caused bigger problems than he knows. With Felix on his trail thanks to the no-nonsense Sergeant Calhoun (voiced by Jane Lynch), Ralph’s actions could spell doom for the entire arcade.  

Wreck-It Ralph

The hook of Wreck-It Ralph is, of course, the gaming-inspired world that Ralph and his cohorts inhabit, but that is actually a fairly small portion of the overall package, just as the toys were just the setup to tell a much deeper narrative in Toy Story. If anything, the promotion of this movie has been a little misleading. Although publicized as a gaming-centric film, the gaming icons are there for only a very small potion of the actual movie. Of the eight characters from real games in the poster above, their combined screen time may be five minutes, and three of those come in one scene at the beginning. That isn’t really a criticism  though, just a note that the promotion of this film has been focusing so heavily on its ties to the gaming world that you may not expect to find that it is actually a minor aspect of it in the same way that toys are a relatively small focus of Toy Story.  In both cases the world creates the rules, and in both cases the setup offers some original humor thanks to the subject matter, but the heart of the story runs deeper than that. 

Director Rich Moore (Multiple Simpsons and Futurama episodes) certainly understands the nostalgic appeal of the arcade, but that world quickly takes a backseat to the story. The arcade environment is simply the vehicle that offers the filmmakers a clever and entertaining backdrop to tell a deeper and more heartfelt story of friendship and acceptance. It comes across a touch heavy handed for the more cynically minded, but there are moments that are actually fairly touching even if they are a bit predictable. 

Wreck-It Ralph doesn’t quite hit that level of originality or emotional resonance of the brilliant Toy Story series, but it is possibly the best animated film of the year. Brave and ParaNorman both have a horse in that race as well, but the humor, originality of the universe, and story that hits all the right emotional notes, make Wreck-It Ralph the leader.  

Wreck-It RalphThe artwork is also beautiful and expressive, and the characters emote a great deal. The voice cast is involved in the story, not just reading dialogue. Even when the story does begin to stray into predictable territory – and it does so heavily, especially at the end with the twist you’ll see coming from a mile away – the art can help keep you engaged.  

Conclusion

Although the “hidden world of gaming” promised by the advertising is actually more of a background than a feature, Wreck-It Ralph has more than enough on its own merits to make a worthy entry into the Walt Disney vaults. There is a simple, but universal story at play that will appeal to all ages, and it succeeds because of the sharp writing, endearing animation, and great voice work. It is a touch formulaic, but ultimately satisfying and worth the time. Your inner child that still yearns for the days of the arcade will thank you for it.


Source : digitaltrends[dot]com

Nov 1, 2012

Sony cut losses, but PlayStation 3 and PS Vita sales continue to drag

sony earnings

Layoffs and consolidation throughout Sony's empire helped trim the company's losses over the summer quarter, but its video game business continues to flounder. How will Sony reinvigorate the PlayStation 3 and PS Vita market?

Sony CEO Kaz Hirai continues to take blows as his first year at the head of the Japanese technology giant rolls on. His company reported earnings for the summer quarter on Thursday, and the massive layoffs and consolidation throughout Sony’s empire are helping to stop the fiscal bleeding. Losses continue to drop year-on-year and quarter-to-quarter. Between July and September, Sony recorded a net loss of just over $193 million, down from the $337 million it reported during the same period in 2011 and from the $312 million loss it recorded during the April to June quarter this year. The company is well on its way to a fiscal year where it doesn’t report a $5.7 billion total loss. While Sony itself recovers, though, the PlayStation division continues to drag the company down.

Sony’s video game division reported revenues of $1.85 billion for the quarter, down 14 percent for the approximately $2.2 billion it earned during the same period last year. Operating income fell to just below $29 million for the period.

Hardware, unsurprisingly, is the culprit. PlayStation 3 and PlayStation 2 sales fell hard, total home console sales falling from nearly 5 million machines during the period in 2011 to just 3.5 million this year. Naturally the ongoing erosion of PlayStation 2 sales, about to enter its thirteenth year on shelves, was a contributing factor, but the real culprit is the still-expensive PlayStation 3.

Sony’s handheld business fared much worse. The PS Vita and PSP sold a combined 1.6 million units. During the same period in 2011, Sony managed to sell 1.7 million PSPs and the Vita was still months from releasing in Japan. As a result, Sony further downgraded its forecast for total handheld sales in the fiscal year, from 12 million total to 10 million. Unless the Vita gets a major push in the market, you can expect Sony to keep lowering that forecast after the holiday quarter.

Game sales, at least, were up albeit slightly. Sony sold more than 41 million home console games and just under 9 million portable games, up from above 40 million and 8 million respectively in 2011.

Sony’s between a rock and a hard place. Both the PlayStation 3 and the PS Vita need to drop in price to create sales momentum. Bundles with new games and new models are simply not enough. The PlayStation 3 is old news compared to Wii U and too expensive compared to Xbox 360. The PlayStation Vita is too expensive and too limited in terms of functionality compared to iOS and Android devices. At the same time, Sony needs every penny it makes on the units it does sell. There’s no obvious solution to the company’s predicament in the games industry, but if it doesn’t make a change soon, the PlayStation business will be in grave danger of fading out.


Source : digitaltrends[dot]com

Oct 25, 2012

LinkedIn partners with YouTube to offer easier B2B video ads

LinkedIn is making it much easier for businesses to advertise for B2B connections on its site, partnering with YouTube to allow businesses to upload their own video ads.

LinkedIn occupies a strange place in social media. It’s never been a particularly “hot” site, nor is it one that’s often considered during discussions of social media sites that are particularly well-traveled, but nonetheless, it’s become a successful niche destination for professional networking; a day doesn’t go by without getting some form of request for connection, endorsement or some other form of interaction, suggesting a high level of participation from members. And now, the site is planning to offer yet another way in which users can be touched by companies and corporations on the site: Video ads.

According to a post on SocialTimes, LinkedIn is partnering with YouTube to replace the existing 300 x 250 video ads on the site with new videos from YouTube that will be reformatted to work on the site. The new ads will play for 30 seconds, before offering viewers the opportunity to click through to a website to learn more about the company, and are said to be ad spaces to promote “a complex B2B [business to business] service [or communicate] an inspiring brand message,” according to the site.

The new video ads appear to be a response to the drop in marketing revenue made by LinkedIn so far in 2012, compared with the previous year (Marketing revenue amounted for 28 percent of total Q2 revenue for the company, compared with 32 percent for the same period in 2011). Explaining the drop on an investor call earlier this year, SVP and Chief Financial Officer for the company, Steve Sordello said that the “self-serve LinkedIn Ads platform continued to outpace overall site page views, although revenue declined slightly versus the first quarter as field sales absorbed more of the available inventory.” He added, however, that “Click-through rates and CPCs steadily improved versus last year and in addition to working to drive further engagement on the site, we continue to look for new ways to add inventory for our self-serve channel.”

That last point is where these new video ads come in, apparently. When asked about the origin of the new system, a LinkedIn spokesperson responded by saying that the company is “always exploring new ways to drive engagement, and bringing new products like video ads is part of our larger plan to do so.”

With a recent report from the Content Marketing Institute announcing that LinkedIn is the number one resource for business to business content marketing online – An impressive 83 percent of B2B marketers apparently use LinkedIn to distribute content, compared with 80 percent using Facebook or Twitter – it’s possible that these “do it yourself” video opportunities will be exactly what LinkedIn needed to raise its marketing bottom line. The question may be: When will regular users get a chance to add their own YouTube content to their profiles?


Source : digitaltrends[dot]com

Co-op, Not Competition: Nintendo reveals list of worldwide best-selling games of 2012

Nintendo revealed comprehensive lists of the best-selling video games of 2012 to date, shedding significant light on player tastes around the world. What games will publishers be investing in based on current trends?

Regional sales tracking firms like the NPD Group, Media Creates and others are often the only regular source for getting a picture of what people are paying to play in the video game market. As the balance between digital distribution and traditional brick and mortar retail even out, it’s become more difficult to accurately portray just what people like to play besides Call of Duty. It’s surprising then that Nintendo, one of gaming’s most secretive companies, revealed the top twenty bestselling video games from around the world during its recent earnings report. Nintendo compiled data from those previously listed research firms as well as Gfk International.

With breakdowns for the US, Europe, and Japan, the lists show not just what’s performed well this year, but helps gauge what types of games console publishers will invest in over the next few years as the transition to next-gen consoles begins in earnest.

The tops of the charts aren’t surprising based on how the industry’s past half decade. The top two best-selling video games in the United States between January and September 2012 were Madden NFL 13 for the Xbox 360 and PlayStation 3. Electronic Arts also dominated Europe (Gfk tracks fourteen countries in the region), taking the top three spots with FIFA 13 on PS3 and Xbox 360 in first and second respectively with FIFA 12 on PS3 taking third. Nintendo dominated Japan, with Pokémon Black 2/White 2 taking the top two slots.

It’s deeper in the list that more revealing statistics emerge. Call of Duty: Modern Warfare 3, for example, was only the sixth best-selling game across 2012, beaten out by competitors like Mass Effect 3 and even Borderlands 2 (fifth and third respectively.) This means that while the sales tail on Call of Duty remains strong, it’s diminished from highs in 2010 with Call of Duty: Black Ops and Call of Duty: Modern Warfare 2, which dominated for months after their respective releases. The competitive shooting games was not as favored over the first nine months of the year as co-operative, campaign-centric shooters like Mass Effect and Borderlands. The rest of the list bears this out as well. Tom Clancy’s Ghost Recon: Future Soldier came in at eleventh, where EA’s Battlefield 3 came in at fourteenth. Future Soldier was a May release, and it does sport competitive modes, but even that example supports the POV that multiplayer tastes in the US are shifting.

What of Europe? Modern Warfare 3, Battlefield 3, Uncharted 3, and Mass Effect 3 were on the European list, but that was it for shooters. Nintendo published titles like Super Mario 3D Land, Wii Party and others were far more common in the region, boding well for the Wii U. Gran Turismo 5 also took eighth in Europe, reaffirming the strength of that brand for Sony abroad.

Japan was, again unsurprisingly, dominated by Nintendo and Square-Enix published games for handhelds, with three Capcom titles and two Namco Bandai titles sneaking in as well.


Source : digitaltrends[dot]com

Oct 23, 2012

Microsoft launches four new Windows 8 video ads, warming up for October 26

Microsoft doesn’t seem to be bothered by Apple’s huge event today and went on releasing four new ads for Windows 8.

The video ads are global and are going to be aired in 42 countries joined by printed ads, outdoor posters as well as their online counterparts to help boost user awareness and quick adoption of Microsoft’s latest computer OS.

The advertising agency responsible for the videos is Crispin, Porter and Bogusky and here’s what the agency’s Chief Creative Director Rob Reilly had to say about the ads.

We selected music from up and coming bands. We didn’t want to use overly popular songs because we wanted to bring the viewer on a journey of discovery, both through the storytelling and the music that accompanies these stories. Sometimes, as in “Express Yourself,” by Labrinth we found a new take on a classic old song, much like the reinvention of Windows.

Enough chit-chat, let’s get on with the videos.

Windows 8: Best Coast

Windows 8: Parkour

Windows 8: You and Me Together

Windows 8: Party

Microsoft will be officially launching what is undoubtedly its most bold Windows release in its history on October 26, so mark your calendars.


Source : blog[dot]gsmarena[dot]com

Watch the Apple iPad mini official promo video

As per tradition Apple has released a promotion video for its newly announced iPad mini.

The smaller 7.9-inch slate shares its chipset and screen resolution of the iPad 2, but adds a 5MP rear camera and the new Lightning port. The video tells more about those as well as the other cool bits of the compact tablet.

Check it out.


Source : blog[dot]gsmarena[dot]com

Oct 18, 2012

Will Lightt fade in Instagram’s shadow or could its future make it more than just another image app?

lightt web site

Lightt is a new take on content sharing, producing animated GIF-like video clips of the world as you're seeing it. Will the platform prosper thanks to a future integration or is it doomed to fall on Instagram's sword?

You can’t launch a new photo-sharing app without being called an Instagram challenger, and the unfortunate label has not escaped Lightt. The new app launched yesterday, revealing a new take on the photo feed. Instead of creating a network based on stills and filters, Lightt takes 10-second videos and plays them back fast-forwarded with no sound. Will Lightt face the same fate as the amibitious yet ill-fated Color, or will its future integration with Google’s Project Glass keep it safe from being buried in the underbelly of the App Store?

How Lightt works

Your Lightt sign-up experience is nothing new: Download the app, create your account, idly flip through the initial instructions pointing out icons and what they do, and you’re off. Perhaps the strangest part of the whole thing is your profile picture: Instead of letting you pull a still from your gallery or even take a photo, you create a short video that Lightt speeds up and turns into your avatar. It’s disorienting… and honestly, the result is a little strange – it’s like one of those haunted house paintings where the eyes follow you.

light web viewerAfter that, you should just jump in and start using Lightt. You hit the center camera icon to take quick videos. You can take one (10 seconds), or keep hitting the icon in order to continue to capture the scene – or what Lightt calls a highlight (“A highlight is a burst of pictures that captures about 10 seconds of time in one tap. Your highlights upload immediately and play back faster than real life, like the speed of our memories,” per the Lightt blog).

You can share photos to Facebook or Twitter – thought realize that they aren’t grouped together and you’ll just be posting continuous blocks of this content. From there, you’re sent to a Web viewer, but this is the only way to see your media via desktop, to share it out, and then hit the link. There aren’t any embed options right now, either, so you can’t host your Lightt content on your Tumblr, WordPress, or any other blog yet. 

The app has a home page, which is segmented by your feed, a “happening now” feed, and a “featured” feed. You can also navigate to your own page, your friends list, and an activity bar. Users are able to leave comments or like highlights – and you can strangely share other users’ highlights to your own social networks.

mobile screenshots

The Color connection

If you immediately started playing with Lightt or looking through the available feed and thought things seemed familiar, you’re not the only one: My first thought is that this is  exactly what Color tried to do. When the beleaguered startup first launched, it had a rather simple photo-sharing mechanism (no filters, no editing, no video, no captions, just point and capture) but did introduce what was a rather revolutionary location-aware social network.

Eventually Color pivoted into a video streaming application and became a Facebook Timeline app. The idea was to “show the world what you’re up to,” and users with the app would get an invitation to “visit” the recorded moment in real-time via Facebook. However, when I tried to use the Color app, I recieved this notification from Facebook.

facebook color misconfigured

This, on top of the mountain of rumors that Color is not long for this world (which, honestly, could end up meaning very little if the company is indeed acquired by Apple, not to mention the money it stands to make off patents), all points to the fact that the app wasn’t a hit with users.

And there are some similarities between Color and Lightt. There’s the fact that they are both image, media-focused apps. But that’s not exactly a novelty anymore (you could create a daily newsletter full of these app launches). Then there’s the location element; Color bet heavy on this and ended up scaring the crap out of users. Lightt is using location as well, but it’s not nearly as important to the app (you can choose to have location settings turned on or off, though Lightt will prompt you to give up the data so it can auto tag the vicinity of your content).

The big difference between the two apps is the fact that Lightt has a much more user-friendly, explanatory interface. Color was without words, without explanation, without guidance; you were thrown into this entirely new and unfamiliar territory with no gentle hand to lead you through it. Lightt didn’t make this mistake. And in Color’s defense, the team never thought they’d get the type of early fundraising or attention that they did – the startup has been honest about that fact that mistakes were made.

Don’t look a GIF horse in the mouth

While Lightt falls squarely into the photo-sharing genre, the media it creates is actually far more similar to apps like Cinemagram or Gifture, which take your short-form videos and turn them into animated GIFs.

[Via cinemagr.am]

Lightt sees the result as more of a visual timeline of your activity, but the rest of us are surely going to see the sped-up, stop-motion effect as an animated GIF. This medium has at once become the pride and joy as well as the scourge of the Internet. Twitter has fiercely fought animated GIF avatars (you’re no longer able to upload them to the site), and there’s a quiet but budding movement supporting cleaner Web design that eschews the ostentatious, attention-demanding art form. Despite any of this, they are assuredly the Web’s bread and butter, and it’s hardly an exaggeration to say Tumblr is bursting at the seams with the stuff.

Animated GIFs are the Internet’s comeback kid: After a brief love affair with them in the 90s, they died down for whatever reason. And now, they’re back with a vengeance.

However, while there are a handful of apps tapping into this popularity, they aren’t able to produce as high quality of results. The limitations of working on a small screen with nothing but your hands and the video you can capture with a smartphone means your creations probably won’t enjoy to the viral success many Web animated GIFs do.

While Lightt makes the process far easier (anyone who’s tried Cinemagram, Kinotopic, or Gifture knows the inaccuracy and frustration of coloring in the desired moving segment of media with your finger), the effect isn’t quite an animated GIF. Not that Lightt wants it to be – but maybe we want it to be.  The jury is still out on how well we’ll ever be able to make these with mobile devices, or whether we even want to, but what you’re able to make with Lightt right now sort of feels like a half-hearted effort. 

Instagram, you’re safe 

Instagram killer, Lightt is not – but the most interesting part about the app is where it’s going, which is to Google Glasses. This is where Lightt could make sense; walking around, holding my iPhone up while I record a scene still just feels awkward. That’s the beauty of Instagram: It’s instant. It’s a quickly captured moment. Lightt is still a little too much work, but the minute you implement it into something I’m wearing, the results could be stunning.

For the time being, the actual quality of what you create using Lightt isn’t up to par – Instagrams, and photo apps for stills in general – are still much prettier to look at. Video is a trickier beast, it’s a much more complicated process under-the-hood. Which is why time will only tell if Lightt can bring something compelling to the table when it hits Google Glasses. 


Source : digitaltrends[dot]com

Oct 17, 2012

HTC J butterfly promo video is out, shows off the 1080p screen

The promo video for the freshly announced, Full HD display-packing HTC J butterfly has been released. Naturally, the short video clip is focused on the handset’s design and hardware highlights, with the 5″ 1080p getting the most attention.

It is needless to say that we are quite jealous that this monster of a smartphone is exclusive for the Japanese carrier AU/KDDI for the time being. We are however, more than certain that we will see its brand new, stunning Super LCD3 display, as well as its new internals make their way to more HTC devices in the nearest future.

Here goes the video itself.


Source : blog[dot]gsmarena[dot]com

Oct 16, 2012

Notifications and quick toggles gets separated in Android 4.2 with dual pull-down blinds

Reportedly, the notification area is about to get a complete overhaul in the upcoming Android 4.2 update. A recent video shows a two separate pull-down bars – the first one to hold all of your notifications and the second – the entire quick settings/toggles gang.

The Jelly Bean update didn’t bring quick toggles in the notification area as expected, but most of the manufacturers offer them within their custom UI launchers (TouchWiz, Sense, etc.).

It seems Google has finally come up with a solution that won’t sacrifice the notification space and you won’t need to scroll throughout one row holding many toggles. In addition to the standard notification area, we’ll get a second pull-down blind holding every possible setting we’ll need. But we don’t know how this will actually look, since it’s still in development.

Unfortunately, we wouldn’t be able to get to the settings before we’ve already brought down the notification window, so it will take two swipes down to reveak. Of course, it is highly possible that Google implements a new gesture or allow us to choose which bar to come up first.

I guess we’ll have to wait for Google’s official Android 4.2 presentation when time comes for that.


Source : blog[dot]gsmarena[dot]com

Oct 11, 2012

Netflix to add closed captions to all videos by 2014

Netflix Captions Parks & Recreation

Ideal for the hearing-impaired community, Netflix plans to finish adding closed captions to online video within the next two years.

Settling a recent lawsuit over the availability of closed captions when watching video on Netflix Instant, company officials with Netflix agreed to make sure 100 percent of all video content includes closed captioning by September 30, 2014. The lawsuit was brought against Netflix during 2010 by a deaf Massachusetts resident named Lee Nettles in addition to the Western Massachusetts Association of the Deaf and Hearing-Impaired as well as the National Association of the Deaf. According to the documentation, Netflix has already added closed captions to 82 percent of video content on the streaming service and will hit 90 percent by September 2013.

netflix subtitles menuRegarding the agreement, Netflix chief product officer Neil Hunt stated “We have worked consistently to make the broadest possible selection of titles available to Netflix members who are deaf or hard of hearing and are far and away the industry leader in doing so. We are pleased to have reached this agreement and hope it serves as a benchmark for other providers of streaming video entertainment.

In addition to adding captioning to existing content, rules have been put in place for future content additions. During the first year following the 2014 deadline, Netflix will need to add captions an average of 30 days after the video has been made available on Netflix Instant. That figure decreases to fourteen days in the following year and just seven days beyond September 30, 2016. The deal also indicates that the court will continue to check up on Netflix over the next dour years in order to evaluate the company’s progress with adding captions to both movies and television shows.

The agreement was put in place this week after a judge ruled that Netflix was subject to the Americans with Disabilities Act. It’s highly likely that the case will be referenced if more lawsuits are filed against other streaming video services like Hulu Plus or Amazon Instant Video. In order to see all video content that currently offers closed captions on Netflix, users can use the term “Subtitles” within the search function.


Source : digitaltrends[dot]com

Oct 10, 2012

Stealth mode video app Vine acquired by Twitter for its rumored in-house video hosting service

twitter vine

Twitter has reportedly acquired Vine to develop a video sharing service in-house. It's the latest development in reports that Twitter will stop supporting third-party video sharing services.

After yesterday’s report about Twitter developing an in-house video client, there’s now some solid evidence that Twitter has invested in developing a video service. AllThingsD has reported that Twitter recently acquired three-person New York City-based video sharing startup Vine.

The same report indicates that the deal was motivated by the acquisition of the team rather than the product itself, although an update by AllThingsD suggests that Vine could remain a standalone service. We reached out to Twitter, but the company declined to comment on the matter.

If you take a look at Vine’s site, you’ll notice the service has yet to launched and is simply taking user signups. But the splash page currently describes it as, “the best way to capture and share video on your iPhone. No editing. No rendering. No post-production. Video has never been this fun.”

Vine could be in its beta testing stage with some early adopters — primarily investors and other entrepreneurs using the service — which gave us a look at how Vine works. It’s apparently focused on short form clips that last just a matter of seconds, but the platform stitches together these short clips into a longer video. It then loops back to the beginning of the clip automatically, kind of like a GIF but with sound.

We did a Google search for site: http://vine.co/v/, which appears to be the site’s root URL for user submissions, and found that vine videos were in fact being indexed by Google with approximately 104 results. We were able to check out the submissions from people like MG Siegler and Vine co-founder Dom Hofmann and David Lee, managing partner of SV Angel.

Here are just a few examples that you can check out:

Davidlee

Parislemon

Kevin

CarterKev

Dom 

Whether Vine would continue to exist in its current form or have its technology use to support whatever video service Twitter has up its sleeve remains to be seen. Still, the acquisition absolutely points to the platform’s interest in bringing video in-house. 


Source : digitaltrends[dot]com

Hands-free video phone prototype demoed, makes you look a bit like an android

Docomo Video Phone

Japanese mobile network NTT Docomo has demonstrated a protoype hands-free video call device, which uses a combination of real and CG images.

Japanese mobile network NTT Docomo has given the world a preview of what it thinks is the future of video calling, which instead of being conducted by holding a device in front of your face, will be made while wearing a headset that works like Google’s Project Glass, only in reverse.

The handsfree video phone has a total of six fisheye cameras built into the frames, providing a 180-degree field of view, plus another around the back of your head. They shoot real-time, 720p video that’s beamed to whoever you’re calling. Clever software stitches together the images to accurately show your facial expressions during the conversation, something which has the unfortunate side-effect of adding a disconcerting android-like sheen to your face.

Docomo Video Phone GlassesRather than rely on one camera like video calls made today, NTT Docomo’s video phone combines both real footage with a computer generated, 3D model of your head.

The reason for this is down to the camera’s limited resolution, but according to the promo video you can see below, if the camera resolution is increased to either 4K or 8K, more actual camera footage will be able to be used.

If you’re wondering why it also needs another camera on the back of the headset, it’s for filming the background, which helps to make the call more immersive.

A camera hasn’t been added for capturing the movement of your mouth yet, but the software listens to your voice and tries to recreate it the best it can. Finally, a six-axis motion sensor tracks the movement of your head, so the final result is as life-like as possible, despite it being built around a CG image.

At the moment, the video phone only sends images and doesn’t have a display to show the person you’re calling, but this is being worked on for a future prototype. Of course, the early version we’re seeing here is gigantic, and we’d expect the size to be reduced dramatically before it ever goes on sale too.


Source : digitaltrends[dot]com

Oct 4, 2012

FIFA 13 scores big on PlayStation Network, finally bringing consoles to the digital age

fifa 13 playstation 3

FIFA 13 proves that Sony's high-priced Day 1 Digital service can succeed.

FIFA 13 is popular. Against all odds, an expertly made video game based on the world’s most popular sport, featuring painstaking recreations of global teams, and updated with stats and standings that reflect actually weekly play is a roaring financial success. Electronic Arts announced on Wednesday that it had sold 4.5 million copies of the game across its myriad copies. 1.23 million copies sold in the UK within 48 hours of release alone, and 800,000 simultaneous players online in the first week. 353,000 copies were sold in the US on just the Xbox 360 and PlayStation 3. Big numbers indeed. It’s those PlayStation 3 sales that are arguably the most significant in the grand scheme of the video game industry though.

In addition to its multiplatform success, the football game enjoyed a particular achievement on Sony’s console: FIFA 13 was the most downloaded retail game on the UK PlayStation Store for the month of September. While Sony didn’t announce how the game performed compared to PlayStation Network only games like Tony Hawk’s Pro Skater HD and Tokyo Jungle it did outsell the much cheaper retail games available in the store. It bested regular bestsellers like Batman: Arkham City as well as new full-priced titles like Borderlands 2. What’s more, the digital edition of FIFA 13 costs £50 ($80), full retail price.

Full retail games have been successful as downloads on consoles before, but FIFA’s success is notable as part of Sony’s new press to make digital editions available on the same day as boxed copies. Announced the week FIFA 13 released, the Day 1 Digital initiative sees publishers Electronic Arts, 2K Games, Capcom, Tecmo Koei, and others offering their games through PSN, many of which are discounted slightly for PlayStation Plus members.

Many industry watchers balked at Sony’s pricing these digital copies at the exact same price as the discs available in a store. The digital releases give the same sort of easy access as popular PC digital services like Valve’s Steam but with none of the significant price discounts. Most games from this publishers are available as PC downloads for $10 or $20 below retail price. FIFA 13, meanwhile, has proven that console players are all too happy to pay full price for a downloadable version of the game.

For publishers tired of retailers like GameStop making huge profits on the resale of used games, FIFA’s full-priced digital success is a boon. For gamers though, this is the beginning of what is effectively a new raised standard price for games, the same $60 fee for a game you never properly get to own. 


Source : digitaltrends[dot]com

Facebook gets philosophical with ‘Chairs are like Facebook’ ad

chairs are like facebook

Facebook, in an uncharacteristic move, released its first branded video titled, "The Things That Connect Us."

To commemorate reaching the 1 billion user milestone, Facebook released its first ever ad – an uncharacteristic move for the social network – that showcases the many ways and reasons people are using Facebook.

The minute and a half branded clip, titled “The Things That Connect Us,” illustrates how  Facebook is a platform for connecting with people using some heavy-handed metaphors involving chairs, doorbells, bridges, and even airplanes. “These are things people use to get together so they can open up and connect about ideas, and music, and other things that people share,” the video says.

To explain his vision for the video,CEO Mark Zuckerberg wrote in a post on Facebook, “We believe that the need to open up and connect is what makes us human. It’s what brings us together. It’s what brings meaning to our lives. Facebook isn’t the first thing people have made to help us connect. We belong to a rich tradition of people making things that bring us together.”

The “chairs” allusion tries to explain how we’re grounded when we sit and the situations in which this leads to interactions, whether you’re sitting on a bench, at a table, or in a classroom. As apt as Facebook might find this metaphor to be, the Internet is collectively giving the ad a big blank stare —  thanks in part to the fact that it begins with the chair reference and somehow makes it way to comparing Facebook with the universe. We’re all for hyped, overkill promos like this, but Facebook may have overshot just a bit. 

Despite any criticism, the company is busy celebrating its new user numbers. As we reported earlier, Zuckerberg has gone on media tour today with appearances on NBC News and a Q&A with Businessweek. A hackathon will also be held to mark the network’s 1 billion users. 

With the inevitable billion finally reached (and just to put this figure into perspective, this means that approximately one in seven people in the world are now on Facebook), there will likely be some changes coming to the platform. Zuckerberg has already hinted at his vision for the company during an interview with Businessweek.“I think there’s about to be a big push in commerce,” Zuckerberg explained, which has already started with the launch of Facebook Gifts.

Check out Facebook’s ad below and let us know what you think.


Source : digitaltrends[dot]com